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I.C.T.O.A.N.

   (16 reviews)
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About This File

Well, everyone always seems to associate me with my SHiTWADS series now and some people think that I'm just not capable of creating real maps. So I set out to prove them wrong, heh. Anyway, this is the end result, and I like it. There's no backstory you need to know here, thanks to the wonders of ACS and cameras and such. Anyway, it's a single level thing set in a demon-infested airship type thingy. If you're claustrophobic, don't try this level, as it's really cramped. I made darn sure that the gameplay is still good, though (including a crazy team of betatesters and such). Anyway, I hope this just goes to show you that I CAN make good maps. :P I also went ahead and replaced a few weapons, just because I can. :P


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Guest

Unknown date

  
Excellent work Xaser. It really shows what Doom can do. -Milamber

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Unknown date

  
fucking jokes

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Guest

Unknown date

  
Not bad, not bad at all. -Giest118

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Unknown date

  
Just like it says - Pretty darn good. A little too short if anything. 4/5 -DarkSoul

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Unknown date

  
Great job Xaser. I like it! **** - MasterOFDeath

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Unknown date

  
excellent! i knew you could do it! -BioHazard

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Unknown date

  
Unlike other maps by Xaser, this is indeed a serious and playable map, and it's very well done. It offers a nice story and some cool scripted effects, plus some good battles. It's very short, however, and the design is fair avarage (though the illusion of a flying spaceship is well done). 4/5 -Milian

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Unknown date

  
Awesome, just like your serious works. (Zen Dynamics, MAP00 of Xaser's Shitwads, Hacx) I give it a 5. -Some Soviet

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Unknown date

  
Isn't this thing supposed to be some sorta spaceship/bomber? Why in God's name are there trees in there? And some sort of acid pond? Stupid military, always spending too much money on unnecessary details.

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Unknown date

  
Good shit Xaser, but some parts *strangely* resemble the ZDCMP #2... :P

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Unknown date

  
this map is very well made, and is a great deal of fun 5/5

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Unknown date

  
Nice work.4/5. -TheDarkArchon

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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