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0verp0wer Weap0ns

   (65 reviews)
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2 Screenshots

About This File

Remember P0wer Weap0ns? Well, just the other day, I played TNT: the Lost Episode and found it WAY too hard. So I loaded it up with P0wer Weap0ns, and it was still too hard! I thought "Well, what's the point of an overpowered weaponset that isn't enough to overcome some levels?" or something along the lines of that. So I came up with this. Most of the weapons here are more than TWICE the power of the guns in P0wer Weap0ns, and they'll make playing AV on UV a breeze. :P So anyway, enjoy it and stuff. :P


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Guest

  
YUM! new guns!

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Guest

  
YEEEEAAAAAHHHHHHH!!! !!!!!!

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Guest

Unknown date

  
Wow! That was awesome. These weapons were powerful. I enjoyed playing with the weapon that replaced the shotgun ("Jackhammer"). I also noticed that the weapon that replaced the plasma gun (weapon 6) looks like the sprite version of the chaingun from Doom 3. Awesome job. 5/5

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Guest

Unknown date

  
This mod has to be the best one I have ever seen for guns!

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Guest

Unknown date

  
Its OK

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Guest

Unknown date

  
WOOT! This OWNZ!

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Guest

Unknown date

  
A nice weapon mod.

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Guest

Unknown date

  
Nice mod xaser

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Guest

Unknown date

  
dude, this sucks. you just put pictures of new guns over the old ones. and plus when i shoot some of the guns, they dont move, and it shows the old weapons shooting the projectile. i thougth the pistol was good but thats about it. everything else was out of place. especially the gun animations. i give this a 1/5 because the animations are pretty crappy. if it werent for the knife, rocket, and pistol, i would give this a 0/5.

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mallo

Unknown date

  
Well, this is pretty darn good. I haven't noticed any bugs except the fact that BFG replacement isn't really powerful for enemies (read: cyberdemons) in single numbers.

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Guest

Unknown date

  
Why does Weapon 7 backfire so frequently, and damage the user?

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Guest

Unknown date

  
Some of the weapons are just really sped up, and I don't like some of the sprites, but its an alright little mod. p0wer weap0ns is better in my opinion. *** - MasterOFDeath

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Guest

Unknown date

  
Try playin Dues Vult with this... :P *****

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Guest

Unknown date

  
wtf is SQWIREL mod?

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Guest

Unknown date

  
Why am I not impressed? The amount of people blabbering about how xaser is so great made me think this would be great, but I am just plain dissapointed because Xaser has failed to deliver as always.

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Guest

Unknown date

  
Overpowered. :P -Giest118

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Guest

Unknown date

  
These weapons totally don't fit in a standard DooM level: they're way too powerful, which completely ruins carefully constructed gameplay. Given his description, author might better put more time in improving his skills. 1/5 for the effort, no extra points because these weapons need maps with adapted gameplay, and author didn't provide even one single map.

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Guest

Unknown date

  
what's so fucking special about this? 1/5

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Guest

Unknown date

  
Underrated! Good Wad ! Good for Map Editors

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Guest

Unknown date

  
Terrible. ARMAS is even better than this shit.

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Zellonous

Unknown date

  
I was expecting more overpoweredness. Most things aren't really any different. The BFG, chaingun, and plasmagun are better, but the chaingun's sprite doesn't match Doom. It should use the one you used for plasmagun. The SSG is a little better, but only because sprite is better. Shotgun is crap now. Fist is crap now, since now there's no range. Chainsaw replacement is cool. 3/5. Lower for not beating previous.

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Guest

Unknown date

  
PERFECT! I L0VE IT! -who cares

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Guest

Unknown date

  
Dude, This is the Best!. P.S: I like the plasma chaingun!

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Guest

Unknown date

  
I didn't like the mixture of sprites; most of the weapons looked out of place. Also, this wad wasn't as overpowered as I expected it to be. *** -EarthQuake

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Doomkid

Unknown date

  
That knife looks awesome. The rest are... meh

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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