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1337 Guns

   (44 reviews)
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Guest

1 Screenshot

About This File

Well, I just released this to be the first weapon replacement that actually powers down the weapons! It's not quite as good as my other ones, but I did it and just had to release it. :P


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Guest

  
almost useless weapons

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Guest

  
Interesting idea, but useless because it doesn't work. And the idea of loosing all ammo with one single BFG shot is silly. BTW DooM weapon behaviour is balanced with the existing levels. Therefore any weapon mod which changes the default behaviour of the DooM weapons, should have added levels modified to the new behaviour. Sadly almost no weapon mod author thinks about that essential aspect...

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dg93

  
eh, i'm not really digging this weapons mod.

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Guest

Unknown date

  
I liked most of the weapons but the pistol,shotgun, and BFG. The pistol was slow. The shotgun looked weird. In conclusion, the BFG was WTF.

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Guest

Unknown date

  
hrm i like the skin person named 1337 but the guns are good as well.

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mallo

Unknown date

  
While the idea itself is interesting, the mod isn't so good. The only weapons whose "power down" isn't just giving long reload times are Shotgun and BFG. Shotgun seems weaker than pistol and has ugly graphics. (Its graphics remind me more of "Wallace and Grommit" than Doom). BFG, on the other hand, isn't powered down, like, at all. The only downside it does is eat your entire ammo at once. (And effect is more or less the same.)

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Guest

Unknown date

  
more crap from the "great" Xaser! 0*

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Guest

Unknown date

  
4 stars, but would have been worth 5 stars if the flashgun wasn't made with the intent to cause seizures.

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Guest

Unknown date

  
The pistol made be annoyingly slow, but it adds to the realism of any old pistol. The saw-off shotgun was nothing new. However, I really liked the plasmagun and BFG replacements. In my opinion, Xaser did MUCH better in his other works (like the Overpowered weapons replacement pack), but this is pretty good. Its worth the download. 4/5

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Guest

Unknown date

  
I played it with ZDoom and found a way to crash your system. Turn on infinite ammo and switch to the BFG replacement and fire it. All in all, pretty good mod.

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Guest

Unknown date

  
Mishmashed stuff, bleh. 2/5

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M4rk3dF0rD347h

Unknown date

  
Of all of Xaser's weapons mods I've played so far, this is my least favorite. The guns are slow and a bit underwhelming. The BFG replacement froze Skulltag, so that doesn't really bode well with my review on it (I mainly use Skulltag). 2/5

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Zellonous

Unknown date

  
It's really just a slow down of most weapons with different sprites of varying quality. The shotgun replacement is interesting. It could be better than original if used long range. Rocket launcher is interesting. It's like a grenade launcher without the bouncing. The BFG replacement can take out TWO cyberdemons in one shot, but uses 600 cells. I like the idea of a one shot super weapon, to be honest. Be careful with the chaingun replacement, I think it might induce seizures. 3/5

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Guest

Unknown date

  
1337! ***** - MasterOFDeath

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Guest

Unknown date

  
1336 - 0/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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