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1337 Guns

   (44 reviews)
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1 Screenshot

About This File

Well, I just released this to be the first weapon replacement that actually powers down the weapons! It's not quite as good as my other ones, but I did it and just had to release it. :P


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Guest

  
almost useless weapons

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Guest

  
Interesting idea, but useless because it doesn't work. And the idea of loosing all ammo with one single BFG shot is silly. BTW DooM weapon behaviour is balanced with the existing levels. Therefore any weapon mod which changes the default behaviour of the DooM weapons, should have added levels modified to the new behaviour. Sadly almost no weapon mod author thinks about that essential aspect...

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dg93

  
eh, i'm not really digging this weapons mod.

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Guest

Unknown date

  
I liked most of the weapons but the pistol,shotgun, and BFG. The pistol was slow. The shotgun looked weird. In conclusion, the BFG was WTF.

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Guest

Unknown date

  
hrm i like the skin person named 1337 but the guns are good as well.

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mallo

Unknown date

  
While the idea itself is interesting, the mod isn't so good. The only weapons whose "power down" isn't just giving long reload times are Shotgun and BFG. Shotgun seems weaker than pistol and has ugly graphics. (Its graphics remind me more of "Wallace and Grommit" than Doom). BFG, on the other hand, isn't powered down, like, at all. The only downside it does is eat your entire ammo at once. (And effect is more or less the same.)

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Guest

Unknown date

  
more crap from the "great" Xaser! 0*

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Guest

Unknown date

  
4 stars, but would have been worth 5 stars if the flashgun wasn't made with the intent to cause seizures.

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Guest

Unknown date

  
The pistol made be annoyingly slow, but it adds to the realism of any old pistol. The saw-off shotgun was nothing new. However, I really liked the plasmagun and BFG replacements. In my opinion, Xaser did MUCH better in his other works (like the Overpowered weapons replacement pack), but this is pretty good. Its worth the download. 4/5

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Guest

Unknown date

  
I played it with ZDoom and found a way to crash your system. Turn on infinite ammo and switch to the BFG replacement and fire it. All in all, pretty good mod.

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Guest

Unknown date

  
Mishmashed stuff, bleh. 2/5

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M4rk3dF0rD347h

Unknown date

  
Of all of Xaser's weapons mods I've played so far, this is my least favorite. The guns are slow and a bit underwhelming. The BFG replacement froze Skulltag, so that doesn't really bode well with my review on it (I mainly use Skulltag). 2/5

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Zellonous

Unknown date

  
It's really just a slow down of most weapons with different sprites of varying quality. The shotgun replacement is interesting. It could be better than original if used long range. Rocket launcher is interesting. It's like a grenade launcher without the bouncing. The BFG replacement can take out TWO cyberdemons in one shot, but uses 600 cells. I like the idea of a one shot super weapon, to be honest. Be careful with the chaingun replacement, I think it might induce seizures. 3/5

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Guest

Unknown date

  
1337! ***** - MasterOFDeath

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Guest

Unknown date

  
1336 - 0/5

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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