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The Attraction to All Things Uncertain

   (19 reviews)
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2 Screenshots

About This File

A city now mutated into hell. This wad is part of the final wad set I will make. I really don't know when I will stop, but when I do make my last wad, it will be in the kaiser_* series.


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Guest

Unknown date

  
Kaiser rocks *****

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Guest

Unknown date

  
Nothing special about this map except for the fact it locked up on me. 5/1/07

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Unknown date

  
This is dated August 2004. You fight 301 baddies in an E4-esque lava castle that surrounds you with action from the start. The lava is mostly harmless. In practice there's always enough room to dodge and it's good fun. Ammo is extremely tight unless you provoke infighting or just run away; it mellows out once you get the rocket launcher. There's an entertaining double-cyberdemon finale that's spoiled by a third cyberdemon, which feels like overkill.

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Unknown date

  
Nice looking, but too hard. 3/5 -Milian

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Unknown date

  
Perfection. ***** - MasterOFDeath

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Unknown date

  
A truly great single player level 5/5 -DarkSoul

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Unknown date

  
Kaiser does it again! Just when I thought the series was over (I reviewsed the whole sreies in my kaiser_1 review, consequently the last map in the series until this one I played and reviewed), Kaiser returns with another knock your socks off map! Go get it!

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Unknown date

  
Seems difficult but its gorgeous. Havent finished it yet but imma give it 4/5 anyway based on what I saw so far.

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Unknown date

  
Please don't vote a wad down just because Ultraviolent is genuinely ultraviolent. If you find it too hard on UV, use the lower difficulty settings. It's what they're there for. 5/5

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Unknown date

  
This map is hard work. The start has to be carefully explored to not take the wrong route and run out of ammo. As usual for this author, there are many surprises and ambushes throughout, keeping players on their toes. Very enjoyable if you like to explore and play strategically. *****

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Unknown date

  
Sweet! as always.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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