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e1m1cnc.zip

   (6 reviews)
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About This File

This is our (Chris Burton and Chris Straw) contribution to the doom pwad pool. Hope you enjoy it. It's quite the challenge on ultraviolent level! Hehe :) I've played extensively on the modem. It's great if I do say so myself.


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Unknown date

  
I love this map. Seriously, the gameplay is awesome even today. --- 4/5

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Unknown date

  
A marble base with great interconnectivity. It definitely doesn't look bad (to be honest, it looks great, considering just how old it is!), there are even texture alignments. The difficulty is fair -- having to pass an area with a Cyberdemon several times will keep you on your toes (be sure to save the plasma rifle for it). There are even some attempts at staged fights. Progression is a little strange, but not tough to figure out. 7/10 secrets is the practical maximum. Not bad. --3/5

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Unknown date

  
a shit

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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