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The Lost Gateway

   (20 reviews)
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About This File

Dark brick/wood/metal place using some slopes and scripting for zdoom.


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Pinchy

  
Great - Although you can get stuck in the nukage pit and also drop into a window section where some shotgunners are and get stuck there too.

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Guest

Unknown date

  
A really good map. Nice job hobomaster. ***** - MasterOFDeath

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Unknown date

  
f'ed up *VOMIT*

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Guest

Unknown date

  
WOWBug!!!

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Guest

Unknown date

  
Fun stuff. 5/5 - Kirby

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Unknown date

  
Looks great, plays even better. What more could you ask for? 4/5 - Belial

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Unknown date

  
Absolutley Legendary.

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Unknown date

  
Yowza, that's awesome. Great job, hobomaster22.

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Unknown date

  
This is a pleasant E4 level, marred by being too easy. You have lots of health and ammo, and the monsters come at you in dribs and drabs. Winding progression; "boss fight" much easier than early battles. The design is source-porty but tasteful, with a couple of wonky textures. You can swim but you aren't allowed to jump. Some quirks - an inescapable, non-lethal slime pit, plus doors that have to close fully before you can open them again.

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Unknown date

  
100% sexy

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Guest

Unknown date

  
Excellent map and a must play. TNC 195 has many great wads, and this is one of them! (Others are Kaiser_12.zip, Tremor 1, Option Denied, Dreadful Change, and E1M5 Reincarnated. This was an excellent /newstuff week!

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Unknown date

  
Nice 4/15/07

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Unknown date

  
Great map. The fight with the Cyberdemon was fun!

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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