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The Waterworks

   (5 reviews)
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About This File

You find yourself dropped into the city waterworks where the usual baddies are turning your pristine drinking water into nukeage. Somehow, you've got to stop them. Ok, ok, there's not really that much plot involved, but you get the idea. Kill the bad guys and get out alive. I tried to incorporate some features that I've always wanted to see in a WAD: a waterfall and a catwalk. E-mail me and let me know what you think.


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Erick

  

A 1995 WAD for Doom 2 according to the file timestamp, and there are definitely a lot of 1995 quirks. Missing textures that are pretty easy to spot, like a "lift" where the red key is, some confusing level design, and one moment where you can't finish the level because a Cacodemon would permanently close the door you need to enter to complete the level. Perhaps the oddest, although kind of funny, thing about this WAD is how most of the secrets are just small sectors you just need to stand on, and you'll quickly know what they are with the help of the automap (Those 17 secrets don't seem daunting anymore). You can play a lot worse when it comes to old levels, but The Waterworks isn't something that stands out from the bunch.

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Unknown date

  
I feel beginner's design but not bad..more detail need.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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