Advanced engine needed : ZDoom
Primary purpose : Monster Concept
Title : UNOFFICIALHECTEBUS CONCEPT
Filename : Hectebus.WAD
Release date : 27th August
Author : TheDarkArchon
Email Address : FraserLow@LowG.fsworld.co.uk
Other Files By Author : NONE
Misc. Author Info : Script 1 (Void)
Print(s:"Nothing to say");
Description : An unofficial concept version of the Hectebus, soon to be in Skulltag
Additional Credits to : Randy Heit, for ZDoom
Carnevil, for Skull
* What is included *
New levels : NONE
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Yes (DECORATE lump)
* Play Information *
Game : DOOM2
Map # : N/A
Single Player : Yes!!
Cooperative 2-4 Player : Yes!!
Deathmatch 2-4 Player : Not really (Who uses monsters in deathmatch).
Other game styles : SkullTag has no DECORATE support yet
Difficulty Settings : It's a monster repleacement, figure it out.
* Construction *
Base : New from scratch
Build Time : A couple of weeks
Editor(s) used :
Known Bugs :
May Not Run With... :
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors