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UNOFFICIALHECTEBUS CONCEPT

   (13 reviews)
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About This File

An unofficial concept version of the Hectebus, soon to be in Skulltag


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Guest

Unknown date

  
Well, at least if its in Skulltag, it won't be something super half-assed like the other "new" monsters. *****

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Guest

Unknown date

  
A bit too powerful, needs to be tweaked but after it's adjusted it could make a useful enemy. 3 stars (I voted 5 to bring it up to 3). --Destroyer

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Guest

Unknown date

  
Pretty cool, especially the extreme firepower! =D

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Guest

Unknown date

  
This sucked. Resized and recolored. Could have had a LITTLE more impressive appearance. One hit kills are gay. Only the Cyberdemon should hoist that ability. You can't predict where he is going to shoot, and he doesnt give a warning that hes gonna fire like the mancubus does. I dont care if he was designed to be hard, he's still no fun to fight.

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Guest

Unknown date

  
cool,but it has too less health,and the level is kind of cramped.4/5

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Guest

Unknown date

  
The first time I jumped down I got beat bad then I went iddqd to check it out. It's a great concept for a boss monster, and the projectiles look excelent! 4/5

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Unknown date

  
he stomped my booty :(

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Unknown date

  
Crap

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Guest

Unknown date

  
Sweet kick monster with "State Of The Art- Bang Bang" firepower. nice job

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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