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An Affinity For Pain

   (12 reviews)
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About This File

You find yourself enclosed in the reception towers of a Hellspawn encampment. Of what it's protecting (or hiding) is not readily known. Somehow you got the short end of the stick in this mission and you just want to get in, clean house and get out.


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vdgg

  
Confusing at first. Tested in ZDoom, I believe :( I played in PrB+ vanilla compatibility, taking advantage of lost soul limit, but suffering due to infinitely tall corpses. Classical style, a bit pcorf-like, nice.

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Guest

Unknown date

  
Excellent work by Tolwyn. Lots of fun and well balanced. Perhaps slightly weak connectivity-wise in places. Worth 4.5 stars.

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Guest

Unknown date

  
The parts I played I liked, but I got tired of looking for the next switch or whatever. This map is confusing and thats what makes it hard. Plenty of ammo and probley too much health but a good looking map.

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Guest

Unknown date

  
to hard

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Guest

Unknown date

  
I loved this. Especially the visuals. But please don't make maps with the blocking hanging bodies near lava or test with prboom. I found it a bit confusing which way to go at times but 5/5 anyway.

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Unknown date

  
Pick the right skill level, and it's not as hard. Check the stats file that came with the archive.

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Guest

Unknown date

  
Another clever map, this one looks quite nice too, but is pretty tough straight from the get go, even with all the secrets and equipment from tolwyn01 carried over (nice to be able to play the tolwyn series in order of release, it has to be said). A few bits bothered me, but still 4* -Phobus

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Guest

Unknown date

  
Really really nice. A little too puzzling but the atmosphere (especially in Jdoom) keeps you there. 4/5

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Guest

Unknown date

  
This level is quite good-looking and plays reasonably well. However, there are too much little tricks and switches to pull just to advance in the level, so it became more frustrating than fun. If you're more puzzle-oriented player, you'd probably enjoy this.

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Guest

Unknown date

  
Really nice map -NMN

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Guest

Unknown date

  
Vraiment un beau tableau bien travailler et amusant en plus juste assez difficile pour le faire à fast Monster en 45:18 4/5 -Eye's

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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