Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The [ZDoom Community Map] Project "Take 1"

   (114 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

JudgeDeadd

  

The quality of gameplay is a little uneven, and the layout can be a bit odd--what with thehundreds of tiny rooms--but the variety on display makes the map an engrossing, fun experience. I wish it was a little harder though.

Share this review


Link to review
Guest

Unknown date

  
THIS FUCKING ROCKS! 5/5!!!

Share this review


Link to review
Guest

Unknown date

  
If you are new to ZDoom, play this WAD. NOW!!! -TheDarkArchon

Share this review


Link to review
Guest

Unknown date

  
This is a large, complex map, but it's visually incredible and the game play is so engaging. I wouldn't say it's a masterpiece, but it's definitely a lot of fun. 4/5

Share this review


Link to review
Guest

Unknown date

  
That.....was.....AWE SOME!

Share this review


Link to review
Guest

Unknown date

  
O_O Nice WAD

Share this review


Link to review
Guest

Unknown date

  
This map is not that good. Too big and disjointed. This is how not to do a community project - too many people for one map. It should have either been split up into more maps, or made smaller with fewer participants involved. An ok 3/5 but nothing more

Share this review


Link to review
Guest

Unknown date

  
If KDiZD is anything like this, then GIMME KZiZD!!! :) ***** -killingblair

Share this review


Link to review
Guest

Unknown date

  
Is a nice work overall but may be the final result could be more enjoyable if this single map get splitted in like 4 o 5 levels.

Share this review


Link to review
Guest

Unknown date

  
IT MADE ME CRAP MY PANTS! 5/5

Share this review


Link to review
Guest

Unknown date

  
Lots of fun. Very large map. Challenging, but never overwhelmingly difficult. I never really came close to running out of ammo aside from the beginning. New weapons have limited usefulness. The new enemies are fun and challenging.

Share this review


Link to review
Guest

Unknown date

  
Ok, but very much over-rated

Share this review


Link to review
Guest

Unknown date

  
Ugh. The areas didn't flow very well and the music was so repetetive I wanted to shoot my speakers with a gun. Even for 2004 the new weapons and endboss was boring and dull. It was a plasma rifle that could freeze shit and the boss was an afrit with insane health, insane scale, and one hit kill attacks.

Share this review


Link to review
Guest

Unknown date

  
I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it

Share this review


Link to review
Guest

Unknown date

  
5 Stars, no contest.

Share this review


Link to review
Guest

Unknown date

  
possibly the best level ever made, its a shame it was never made for skulltag, the extra weapons would have made it better

Share this review


Link to review
Guest

Unknown date

  
Why the fuck did one of the authors cut and paste part of the first room of Strife and put it in a secret area claiming it is an unfinished part he was making?

Share this review


Link to review
Guest

Unknown date

  
This is the shits!

Share this review


Link to review
Guest

Unknown date

  
This is a great deal of fun

Share this review


Link to review
Guest

Unknown date

  
This is one of the best WADs I've ever played. It has good gameplay, good textures, good scripts, good additions, and it is overall fun. This is without a doubt one of the best you'll ever see for ZDoom, and it is definitely worth the download. 5/5

Share this review


Link to review
Guest

Unknown date

  
Possibly among the best 5 individual maps I've ever played.

Share this review


Link to review
Guest

Unknown date

  
I only got involved with this wad by chance meeting HotWax and BioHazard on #NZDR right before they went to beta test. It truly is a marvelous map and I saw nothing wrong with it. It is really quite excellent on Co-Op as well.

Share this review


Link to review
Guest

Unknown date

  
Just wonderful... why you are losing time reading it? download it now!

Share this review


Link to review
Guest

Unknown date

  
The best.

Share this review


Link to review
Guest

Unknown date

  
Nice. 5 stars

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
×