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The [ZDoom Community Map] Project "Take 1"

   (115 reviews)
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About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


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Gottfried

  

Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.

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JudgeDeadd

  

The quality of gameplay is a little uneven, and the layout can be a bit odd--what with thehundreds of tiny rooms--but the variety on display makes the map an engrossing, fun experience. I wish it was a little harder though.

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Guest

Unknown date

  
THIS FUCKING ROCKS! 5/5!!!

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Guest

Unknown date

  
If you are new to ZDoom, play this WAD. NOW!!! -TheDarkArchon

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Guest

Unknown date

  
This is a large, complex map, but it's visually incredible and the game play is so engaging. I wouldn't say it's a masterpiece, but it's definitely a lot of fun. 4/5

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Guest

Unknown date

  
That.....was.....AWE SOME!

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Guest

Unknown date

  
O_O Nice WAD

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Guest

Unknown date

  
This map is not that good. Too big and disjointed. This is how not to do a community project - too many people for one map. It should have either been split up into more maps, or made smaller with fewer participants involved. An ok 3/5 but nothing more

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Guest

Unknown date

  
If KDiZD is anything like this, then GIMME KZiZD!!! :) ***** -killingblair

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Guest

Unknown date

  
Is a nice work overall but may be the final result could be more enjoyable if this single map get splitted in like 4 o 5 levels.

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Guest

Unknown date

  
IT MADE ME CRAP MY PANTS! 5/5

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Guest

Unknown date

  
Lots of fun. Very large map. Challenging, but never overwhelmingly difficult. I never really came close to running out of ammo aside from the beginning. New weapons have limited usefulness. The new enemies are fun and challenging.

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Guest

Unknown date

  
Ok, but very much over-rated

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Guest

Unknown date

  
Ugh. The areas didn't flow very well and the music was so repetetive I wanted to shoot my speakers with a gun. Even for 2004 the new weapons and endboss was boring and dull. It was a plasma rifle that could freeze shit and the boss was an afrit with insane health, insane scale, and one hit kill attacks.

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Guest

Unknown date

  
I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it

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Guest

Unknown date

  
5 Stars, no contest.

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Guest

Unknown date

  
possibly the best level ever made, its a shame it was never made for skulltag, the extra weapons would have made it better

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Guest

Unknown date

  
Why the fuck did one of the authors cut and paste part of the first room of Strife and put it in a secret area claiming it is an unfinished part he was making?

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Guest

Unknown date

  
This is the shits!

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Guest

Unknown date

  
This is a great deal of fun

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Guest

Unknown date

  
This is one of the best WADs I've ever played. It has good gameplay, good textures, good scripts, good additions, and it is overall fun. This is without a doubt one of the best you'll ever see for ZDoom, and it is definitely worth the download. 5/5

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Guest

Unknown date

  
Possibly among the best 5 individual maps I've ever played.

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Guest

Unknown date

  
I only got involved with this wad by chance meeting HotWax and BioHazard on #NZDR right before they went to beta test. It truly is a marvelous map and I saw nothing wrong with it. It is really quite excellent on Co-Op as well.

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Guest

Unknown date

  
Just wonderful... why you are losing time reading it? download it now!

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Guest

Unknown date

  
The best.

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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