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The [ZDoom Community Map] Project "Take 1"

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About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


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Unknown date

  
Great Wad 0_o ***** -Mike951

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Unknown date

  
Heh, Doom didn't die it's healthy and alive thankfully :) This is pretty much overrated though... really just feels like a big random test map for all the custom monsters and zdoom specific effects. 3/5

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Unknown date

  
Deserve five stars. Excellent level.wanna see the next one now ! :D =)

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Unknown date

  
Pretty darn good especially for the time. Fun and long with nice design. 4/5. -TRRobin.

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Unknown date

  
/me likes a lot

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Guest

Unknown date

  
Simply legendary! One of the best parts of this map is that, like TNT:LE, Titan, and Geo I, it uses a series of newly custom-made monsters. The music got a little redundant through out the map; I suggest you try to take notes from Chris "Chopkinsca" Hopkins's map: Phocas Island (where the music changes depending where you go on the map. Play it and you'll see what I mean). Besides that, this map was awesome! I can't wait for ZDoom CMP 2 to come out! 5/5

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Unknown date

  
This is just awe inspiring. I don't even expect this level of immersion from a full 32 level total conversion. Hell, I've paid money for retail games that don't hold a finger to this. ***** --reelmojo

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Unknown date

  
This level was surprisingly tolerable. That's probably because it's only one level and not 32 gargantuan levels. What takes the most points away is the final boss. It is a giant afrit that nobody cared about enough to ass themselves to make new graphics for and they give it loads of one-hit kill attacks that it spams constantly because they couldn't think of any ideas and nobody played hexen before.

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Unknown date

  
This was is fucking awesome, yes. Much like everyone said. However, the final part in Hell, fighting with the giant Fire Baron reminds me literally too much of Claustrophobia: The Wad. Not in a bad sense ofcourse! The reminder was awesome, the Claust wad was too. The way the last boss used it's attacks totally took the cake, inspired possibly by that wad, maybe others. Anyone who rate's this lower than 4, is a total moronic asshole that should shut the fuck up.

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Unknown date

  
AMAZING! The new music rocks, the new monsters rock, the new graphics rock, the Zdoom goodies rock! And the gameplay definitely rocks. I enjoyed that super arena the most. I died once on uv - and just before that crzy megasphere too. Everything is balanced very well and it's all fun fun FUN. The end boss is awesome. Hope you find a BFG along the way :P 5 stars --- Starburst.

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  • File Reviews

    • By Sambo J · Posted
      The first room is like a giant demon double-teabag... The title of the mod leaving an impression...   Surprisingly fun on nightmare & has a fancy reward too.
    • By DRM-MAN · Posted
      Overrated trash that people constantly meme about instead of actually playing. Gets a kudos from me for the led zeppelin midi.
    • By Ashurion Neonix · Posted
      Even after playing many of the well known more modern wads this is still my favorite megawad.   I've played through the entire megawad in both gzdoom and crispy doom. So far I've only been able to finish it on UV once due to its high difficulty level (although I've come pretty close to doing it again)   The maps are highly details with overall good layouts and architecture. (However some of the larger maps are quite confusing without the automap.   The wad inherits many features from the original iwad such as the intricate monster placements and common use of traps. Many of the maps are directly inspired by maps from plutonia and even doom 2. The music is very well composed and does a good job at complimenting the map.   Most maps in the megawad give a good supply of health between encounters which helps stop the maps from dragging out. Ammo can be semi-scarce on some levels but can still be beaten without running out of ammo even without infighting. Enemy encounters are set up so that the levels always keep the player on their toes, while still giving out enough supplies so that the maps don't be become too unfair. A lot of maps will also start with several enemies creating a fast paced experience.   Overall, plutonia 2 is one of the best megawads I've ever played and definitely my personal favorite.   Favorite map: map 09    
    • By VanaheimRanger · Posted
      I haven't played this and don't plan to.
    • By magicsofa · Posted
      Can everyone please stop reviewing this ish
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