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The [ZDoom Community Map] Project "Take 1"

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About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


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Unknown date

  
Great Wad 0_o ***** -Mike951

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Unknown date

  
Heh, Doom didn't die it's healthy and alive thankfully :) This is pretty much overrated though... really just feels like a big random test map for all the custom monsters and zdoom specific effects. 3/5

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Unknown date

  
Deserve five stars. Excellent level.wanna see the next one now ! :D =)

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Unknown date

  
Pretty darn good especially for the time. Fun and long with nice design. 4/5. -TRRobin.

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Unknown date

  
/me likes a lot

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Unknown date

  
Simply legendary! One of the best parts of this map is that, like TNT:LE, Titan, and Geo I, it uses a series of newly custom-made monsters. The music got a little redundant through out the map; I suggest you try to take notes from Chris "Chopkinsca" Hopkins's map: Phocas Island (where the music changes depending where you go on the map. Play it and you'll see what I mean). Besides that, this map was awesome! I can't wait for ZDoom CMP 2 to come out! 5/5

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Unknown date

  
This is just awe inspiring. I don't even expect this level of immersion from a full 32 level total conversion. Hell, I've paid money for retail games that don't hold a finger to this. ***** --reelmojo

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Unknown date

  
This level was surprisingly tolerable. That's probably because it's only one level and not 32 gargantuan levels. What takes the most points away is the final boss. It is a giant afrit that nobody cared about enough to ass themselves to make new graphics for and they give it loads of one-hit kill attacks that it spams constantly because they couldn't think of any ideas and nobody played hexen before.

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Unknown date

  
This was is fucking awesome, yes. Much like everyone said. However, the final part in Hell, fighting with the giant Fire Baron reminds me literally too much of Claustrophobia: The Wad. Not in a bad sense ofcourse! The reminder was awesome, the Claust wad was too. The way the last boss used it's attacks totally took the cake, inspired possibly by that wad, maybe others. Anyone who rate's this lower than 4, is a total moronic asshole that should shut the fuck up.

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Unknown date

  
AMAZING! The new music rocks, the new monsters rock, the new graphics rock, the Zdoom goodies rock! And the gameplay definitely rocks. I enjoyed that super arena the most. I died once on uv - and just before that crzy megasphere too. Everything is balanced very well and it's all fun fun FUN. The end boss is awesome. Hope you find a BFG along the way :P 5 stars --- Starburst.

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  • File Reviews

    • By Teo Slayer · Posted
      This wad is a great sequel to the Plutonia Experiment. But lol, there are more Imps than Chaingunners unlike Plutonia 1 and Go 4 It is an even more insane version of Go 2 It. Still, great megawad and it should be an official sequel of Plutonia
    • By printz · Posted
      Very good megawad in the TNT: Evilution style but with cool design ideas. It uses a lot of the TNT music, but also music from other Doom IWADs. Also very challenging and not always well-balanced, sometimes with deadly traps, but overall highly playable and with cool architecture and ambience.
    • By printz · Posted
      Great classic Doom II episode in the style of Thy Flesh Consumed / American McGee / Quake.
    • By printz · Posted
      Epic wad in the style of Quake 2 (whereas Darkening I was in the style of Quake), with lots of fresh new textures, new music and complex techbase design, and headed by an author who's online even today.
    • By printz · Posted
      A very good one-person megawad. Whereas usually single-author megawads suffer from repetitions, and this one is no exception with regards to texturing (all of it is wood, metal and plaster), the actual level design is really creative over-all. Difficulty builds up to a climactic final level.
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