Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The [ZDoom Community Map] Project "Take 1"

   (115 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gottfried

  

Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.

Share this review


Link to review
JudgeDeadd

  

The quality of gameplay is a little uneven, and the layout can be a bit odd--what with thehundreds of tiny rooms--but the variety on display makes the map an engrossing, fun experience. I wish it was a little harder though.

Share this review


Link to review
Guest

Unknown date

  
THIS FUCKING ROCKS! 5/5!!!

Share this review


Link to review
Guest

Unknown date

  
If you are new to ZDoom, play this WAD. NOW!!! -TheDarkArchon

Share this review


Link to review
Guest

Unknown date

  
This is a large, complex map, but it's visually incredible and the game play is so engaging. I wouldn't say it's a masterpiece, but it's definitely a lot of fun. 4/5

Share this review


Link to review
Guest

Unknown date

  
That.....was.....AWE SOME!

Share this review


Link to review
Guest

Unknown date

  
O_O Nice WAD

Share this review


Link to review
Guest

Unknown date

  
This map is not that good. Too big and disjointed. This is how not to do a community project - too many people for one map. It should have either been split up into more maps, or made smaller with fewer participants involved. An ok 3/5 but nothing more

Share this review


Link to review
Guest

Unknown date

  
If KDiZD is anything like this, then GIMME KZiZD!!! :) ***** -killingblair

Share this review


Link to review
Guest

Unknown date

  
Is a nice work overall but may be the final result could be more enjoyable if this single map get splitted in like 4 o 5 levels.

Share this review


Link to review
Guest

Unknown date

  
IT MADE ME CRAP MY PANTS! 5/5

Share this review


Link to review
Guest

Unknown date

  
Lots of fun. Very large map. Challenging, but never overwhelmingly difficult. I never really came close to running out of ammo aside from the beginning. New weapons have limited usefulness. The new enemies are fun and challenging.

Share this review


Link to review
Guest

Unknown date

  
Ok, but very much over-rated

Share this review


Link to review
Guest

Unknown date

  
Ugh. The areas didn't flow very well and the music was so repetetive I wanted to shoot my speakers with a gun. Even for 2004 the new weapons and endboss was boring and dull. It was a plasma rifle that could freeze shit and the boss was an afrit with insane health, insane scale, and one hit kill attacks.

Share this review


Link to review
Guest

Unknown date

  
I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it

Share this review


Link to review
Guest

Unknown date

  
5 Stars, no contest.

Share this review


Link to review
Guest

Unknown date

  
possibly the best level ever made, its a shame it was never made for skulltag, the extra weapons would have made it better

Share this review


Link to review
Guest

Unknown date

  
Why the fuck did one of the authors cut and paste part of the first room of Strife and put it in a secret area claiming it is an unfinished part he was making?

Share this review


Link to review
Guest

Unknown date

  
This is the shits!

Share this review


Link to review
Guest

Unknown date

  
This is a great deal of fun

Share this review


Link to review
Guest

Unknown date

  
This is one of the best WADs I've ever played. It has good gameplay, good textures, good scripts, good additions, and it is overall fun. This is without a doubt one of the best you'll ever see for ZDoom, and it is definitely worth the download. 5/5

Share this review


Link to review
Guest

Unknown date

  
Possibly among the best 5 individual maps I've ever played.

Share this review


Link to review
Guest

Unknown date

  
I only got involved with this wad by chance meeting HotWax and BioHazard on #NZDR right before they went to beta test. It truly is a marvelous map and I saw nothing wrong with it. It is really quite excellent on Co-Op as well.

Share this review


Link to review
Guest

Unknown date

  
Just wonderful... why you are losing time reading it? download it now!

Share this review


Link to review
Guest

Unknown date

  
The best.

Share this review


Link to review
  • File Reviews

    • By vdgg · Posted
      MAP01-03 are not too exciting; room-corridor-room layout, not too pretty, not too ugly (OK texturing but too many dark areas), boring combat.   MAP04 got me and I actually said "wow". For some reason it is called "The Shotgun Factory"; it is long, much of it is even more room-corridor-room, and very sparsely populated; John Bye reincarnate? I was about to fall asleep, but the last few rooms are very unique and unorthodox.   MAP05 and 09 are weak; MAP07 joins MAP01-03 for being not memorable. MAP06 has cool music and it's maybe the best, with good grey/silver base looks and more "teeth" (monster density). MAP08 looks very nice and it's crazy about making the player revisit the same areas so many times (but it's short and easy). MAP10 is fine and MAP11 looks like a joke because of its simplicity.   After playing I realized there's one Tomi Rajala map here. All in all, don't expect stellar quality, but 04 (the ending),06,08,10 are worth checking. Tech base is the main theme.
    • By Jacek Bourne · Posted
      Excellent. Especially in the later maps. I actually enjoyed run from it which is odd considering other’s views on it.
    • By vdgg · Posted
      From the author of maps 20&27 of Memento Mori. Fort Hades(27) was excellent, Mount Depot (20) was okayish and I found this one even weaker thanks to a marble-walled maze, a hidden mandatory blue key and a nonsensical BFG placement. However, I would recommend giving it a try not only to die-hard old school WADs enthusiasts; it is the most brutal map of the three, and this difficulty is what is the coolest and most redeeming here.
×