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The [ZDoom Community Map] Project "Take 1"

   (115 reviews)
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About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


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Gottfried

  

Imagine whole WAD like this :o Very nice, I loved the layout, how they used virtually all options doom offer for floored levels, event triggers, lightning, new monsters (especially phasing ones) and even freeze gun. 9.5/10.

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JudgeDeadd

  

The quality of gameplay is a little uneven, and the layout can be a bit odd--what with thehundreds of tiny rooms--but the variety on display makes the map an engrossing, fun experience. I wish it was a little harder though.

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Guest

Unknown date

  
THIS FUCKING ROCKS! 5/5!!!

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Guest

Unknown date

  
If you are new to ZDoom, play this WAD. NOW!!! -TheDarkArchon

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Guest

Unknown date

  
This is a large, complex map, but it's visually incredible and the game play is so engaging. I wouldn't say it's a masterpiece, but it's definitely a lot of fun. 4/5

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Guest

Unknown date

  
That.....was.....AWE SOME!

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Guest

Unknown date

  
O_O Nice WAD

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Guest

Unknown date

  
This map is not that good. Too big and disjointed. This is how not to do a community project - too many people for one map. It should have either been split up into more maps, or made smaller with fewer participants involved. An ok 3/5 but nothing more

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Guest

Unknown date

  
If KDiZD is anything like this, then GIMME KZiZD!!! :) ***** -killingblair

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Guest

Unknown date

  
Is a nice work overall but may be the final result could be more enjoyable if this single map get splitted in like 4 o 5 levels.

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Guest

Unknown date

  
IT MADE ME CRAP MY PANTS! 5/5

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Guest

Unknown date

  
Lots of fun. Very large map. Challenging, but never overwhelmingly difficult. I never really came close to running out of ammo aside from the beginning. New weapons have limited usefulness. The new enemies are fun and challenging.

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Guest

Unknown date

  
Ok, but very much over-rated

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Guest

Unknown date

  
Ugh. The areas didn't flow very well and the music was so repetetive I wanted to shoot my speakers with a gun. Even for 2004 the new weapons and endboss was boring and dull. It was a plasma rifle that could freeze shit and the boss was an afrit with insane health, insane scale, and one hit kill attacks.

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Guest

Unknown date

  
I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it I like it

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Guest

Unknown date

  
5 Stars, no contest.

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Guest

Unknown date

  
possibly the best level ever made, its a shame it was never made for skulltag, the extra weapons would have made it better

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Guest

Unknown date

  
Why the fuck did one of the authors cut and paste part of the first room of Strife and put it in a secret area claiming it is an unfinished part he was making?

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Guest

Unknown date

  
This is the shits!

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Guest

Unknown date

  
This is a great deal of fun

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Guest

Unknown date

  
This is one of the best WADs I've ever played. It has good gameplay, good textures, good scripts, good additions, and it is overall fun. This is without a doubt one of the best you'll ever see for ZDoom, and it is definitely worth the download. 5/5

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Guest

Unknown date

  
Possibly among the best 5 individual maps I've ever played.

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Guest

Unknown date

  
I only got involved with this wad by chance meeting HotWax and BioHazard on #NZDR right before they went to beta test. It truly is a marvelous map and I saw nothing wrong with it. It is really quite excellent on Co-Op as well.

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Guest

Unknown date

  
Just wonderful... why you are losing time reading it? download it now!

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Guest

Unknown date

  
The best.

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
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