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The [ZDoom Community Map] Project "Take 1"

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About This File

One evening, just about 2 months ago, I had this idea of creating just one ZDoom map together with some other mappers and friends. Well, who else could be mor qualified as the ZDoom.org community itself? :) That was the day, when I opened a new thread over at the ZDoom forums and telling those people my plans, and the rest is just history which can be read over at: http://forum.zdoom.org/viewtopic.php?t=2935 By the way, this is the longest thread ever in the history of Forums@ZDoom.org with over 1000 replies (no spam) and over 10.000 views, amazing, isn't it? :) Thx goes to all the contributors, they really worked hard and also very fast, so this could be released within one month of developement!


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Unknown date

  
Great Wad 0_o ***** -Mike951

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Unknown date

  
Heh, Doom didn't die it's healthy and alive thankfully :) This is pretty much overrated though... really just feels like a big random test map for all the custom monsters and zdoom specific effects. 3/5

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Unknown date

  
Deserve five stars. Excellent level.wanna see the next one now ! :D =)

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Unknown date

  
Pretty darn good especially for the time. Fun and long with nice design. 4/5. -TRRobin.

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Unknown date

  
/me likes a lot

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Unknown date

  
Simply legendary! One of the best parts of this map is that, like TNT:LE, Titan, and Geo I, it uses a series of newly custom-made monsters. The music got a little redundant through out the map; I suggest you try to take notes from Chris "Chopkinsca" Hopkins's map: Phocas Island (where the music changes depending where you go on the map. Play it and you'll see what I mean). Besides that, this map was awesome! I can't wait for ZDoom CMP 2 to come out! 5/5

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Unknown date

  
This is just awe inspiring. I don't even expect this level of immersion from a full 32 level total conversion. Hell, I've paid money for retail games that don't hold a finger to this. ***** --reelmojo

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Unknown date

  
This level was surprisingly tolerable. That's probably because it's only one level and not 32 gargantuan levels. What takes the most points away is the final boss. It is a giant afrit that nobody cared about enough to ass themselves to make new graphics for and they give it loads of one-hit kill attacks that it spams constantly because they couldn't think of any ideas and nobody played hexen before.

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Unknown date

  
This was is fucking awesome, yes. Much like everyone said. However, the final part in Hell, fighting with the giant Fire Baron reminds me literally too much of Claustrophobia: The Wad. Not in a bad sense ofcourse! The reminder was awesome, the Claust wad was too. The way the last boss used it's attacks totally took the cake, inspired possibly by that wad, maybe others. Anyone who rate's this lower than 4, is a total moronic asshole that should shut the fuck up.

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Unknown date

  
AMAZING! The new music rocks, the new monsters rock, the new graphics rock, the Zdoom goodies rock! And the gameplay definitely rocks. I enjoyed that super arena the most. I died once on uv - and just before that crzy megasphere too. Everything is balanced very well and it's all fun fun FUN. The end boss is awesome. Hope you find a BFG along the way :P 5 stars --- Starburst.

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
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