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DOOM: War Games

   (9 reviews)
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Gokuma

  

Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.

 

And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight.

#include "zcommon.acs"

int haha;


SCRIPT 20 OPEN
    {
    haha = 154;
    }
        
SCRIPT 23 (void)
    {
    haha+=1;
    printbold (d:haha);
    }
    
SCRIPT 22 (void)
    {
    haha+=10;
    printbold (d:haha);
    }

SCRIPT 21 (void)
    {
    haha+=100;
    printbold (d:haha);
    }

SCRIPT 26 (void)
    {
    haha-=1;
    printbold (d:haha);
    }

SCRIPT 25 (void)
    {
    haha-=10;
    printbold (d:haha);
    }
    
SCRIPT 24 (void)
    {
    haha-=100;
    printbold (d:haha);
    }

SCRIPT 27 (void)
    {
    printbold (d:haha);
    Thing_Spawn (random(3,6), haha, 0, 7);    
    }

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Erick

  

Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.

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Guest

Unknown date

  
Must be a newbie mapper...

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Guest

Unknown date

  
Darn youngins.

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Guest

Unknown date

  
FUN! :)

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Guest

Unknown date

  
It's from 1994, guys. Get over it.

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Guest

Unknown date

  
Hey, Gotta give him a creative idea Three out of five

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  • File Reviews

    • By Denim Destroyer · Posted
      Picture this: you are playing a community project megawad and are still within the first ten levels. Some of the levels you have already played are fun but then you arrive here. Nothing bad or good and is over before you know it. The perfect level between two good levels in a megawad.
      Vanillic Acid is not part of a megawad or even a level set but exhibits all of the characteristics of a filler level. It has all the base characteristics of a Doom level and fails to do anything interesting with it. This level isn't bad but in the ocean of idgames why bother taking the time to play this one?
    • By Argenteo · Posted
      Awesome midis. Some maps appear to be filler? I don't dislike them. I like to take breaths. My absolute favorite is Procustes Chambers (24). Replayed and re-enjoyed again. Great music!
    • By Summer Deep · Posted
      Very worthwhile map, starts out pretty tough, then becomes more manageable, but always challenging enough. Plenty of chaingunners, Barons, Revenants etc, but the big two are absent. All it really needs is a bit more of a 'big bang' ending.
    • By Argenteo · Posted
      My favorites list: 10, 11, 12 and 23. Lots of city maps (I don't like them), or inspired by renowned ones.
    • By RastaManGames · Posted
      This map pack may not aged well, but some places are nice to see.
      Specially, the wharf itself with nearby buildings.
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