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DOOM: War Games

   (9 reviews)
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Gokuma

  

Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.

 

And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight.

#include "zcommon.acs"

int haha;


SCRIPT 20 OPEN
    {
    haha = 154;
    }
        
SCRIPT 23 (void)
    {
    haha+=1;
    printbold (d:haha);
    }
    
SCRIPT 22 (void)
    {
    haha+=10;
    printbold (d:haha);
    }

SCRIPT 21 (void)
    {
    haha+=100;
    printbold (d:haha);
    }

SCRIPT 26 (void)
    {
    haha-=1;
    printbold (d:haha);
    }

SCRIPT 25 (void)
    {
    haha-=10;
    printbold (d:haha);
    }
    
SCRIPT 24 (void)
    {
    haha-=100;
    printbold (d:haha);
    }

SCRIPT 27 (void)
    {
    printbold (d:haha);
    Thing_Spawn (random(3,6), haha, 0, 7);    
    }

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Erick

  

Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.

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Guest

Unknown date

  
Must be a newbie mapper...

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Guest

Unknown date

  
Darn youngins.

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Guest

Unknown date

  
FUN! :)

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Guest

Unknown date

  
It's from 1994, guys. Get over it.

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Guest

Unknown date

  
Hey, Gotta give him a creative idea Three out of five

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  • File Reviews

    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
    • By Walter confetti · Posted
      REally good and well interconnected map in the style of E1 with some hints of E2 and Doom 2 E1, some cool new textures and even some boom effects like a colored deep water pool, highly recommended to give it a play! Is a fun map!
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