Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM: War Games

   (9 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gokuma

  

Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.

 

And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight.

#include "zcommon.acs"

int haha;


SCRIPT 20 OPEN
    {
    haha = 154;
    }
        
SCRIPT 23 (void)
    {
    haha+=1;
    printbold (d:haha);
    }
    
SCRIPT 22 (void)
    {
    haha+=10;
    printbold (d:haha);
    }

SCRIPT 21 (void)
    {
    haha+=100;
    printbold (d:haha);
    }

SCRIPT 26 (void)
    {
    haha-=1;
    printbold (d:haha);
    }

SCRIPT 25 (void)
    {
    haha-=10;
    printbold (d:haha);
    }
    
SCRIPT 24 (void)
    {
    haha-=100;
    printbold (d:haha);
    }

SCRIPT 27 (void)
    {
    printbold (d:haha);
    Thing_Spawn (random(3,6), haha, 0, 7);    
    }

Share this review


Link to review
Erick

  

Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.

Share this review


Link to review
Guest

Unknown date

  
Must be a newbie mapper...

Share this review


Link to review
Guest

Unknown date

  
Darn youngins.

Share this review


Link to review
Guest

Unknown date

  
FUN! :)

Share this review


Link to review
Guest

Unknown date

  
It's from 1994, guys. Get over it.

Share this review


Link to review
Guest

Unknown date

  
Hey, Gotta give him a creative idea Three out of five

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×