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SC_WASTE.WAD

   (9 reviews)
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About This File

A waste filtration facility based out on Mars. I've tried my best to focus on balance between ammunition, health and baddies. I've paid specific attention to texture allignment and theme. This is played best on Ultra-Violence, do _not_ give up! If you're stuck at one part go back and look for some secrets, I've added a lot of secret areas and hard to reach places for your benefit. I've play tested and beaten this .wad without the use of any secret areas. Good luck!


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Ashley_Pomeroy

Unknown date

  
This is dated September 2004. It's not bad - a compact techbase that reminded me a bit of the first Half-Life. Frustrating at the start (you get attacked by lots of hitscan baddies at once) and remains action-packed throughout. A bit copy-and-paste, with a whole area used twice, and - yes! - it's yet another level with a secret just behind the start location. Not sure whether to give it an extra mark for that nostalgic detail. Not bad overall.

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Guest

Unknown date

  
h

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Guest

Unknown date

  
Kinda ez and basic.

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Guest

Unknown date

  
^Agreed. One teleporter (in the poison) was set to secret and therefore impossible to get.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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