Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Snowball's Chance

   (13 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
The BLOCKMAP entry has invalid size. Once you remove it and rebuild the nodes, you can load the level. Looks promising until shortly after start an essential switch turns half the level into impassable HOM. Just another piece of Zdoom junk parading as vanilla-compatible.

Share this review


Link to review
NuMetalManiak

  
the atmosphere at the beginning seemed cool, but it was easy to get lost. when I finally got to the large horde of demons, first of all not all of them came after me and second if I stayed in the closet with the switch then I would be stuck too since the switch is one-time use only.

Share this review


Link to review
Guest

  
Plain primitive and overly rectangular layout with a lot of empty places, very spare texture use, as good as no decoration, a shitload of doors which aren't doors, endless walking, one sudden flood of about 70 pinkies and besides that only a few lower-profile monsters, and a switch hunt. Overall gameplay is hopelessly simple and unattractive. 1* because it is truly awful. Not worth a try, because there are too many better levels.

Share this review


Link to review
Guest

  
Starting off a slow process from when you begin, there is sudden emptiness the first few rooms and a couple of nukage plots. Run down some empty corridors and hit the implying switches along the way. Expect a few imp fights and lowly pistol zombies in the first part, then the more you progress you realize you just aren't done yet, oh no.. there are pinky demons ready to maul you down like fresh meat. 3/5

Share this review


Link to review
Guest

Unknown date

  
very slow action, well, thats untill the auther throws like a hundrid bull deamons after you and you just get raped because you dont have the ammo to kill theam all 1/5

Share this review


Link to review
Guest

Unknown date

  
This is dated August 2008. It starts off as a simplistic slime base; you flick switches which release a few monsters, and then you get attacked by a swarm of demons, more than you can practically kill. The gameplay involves running away, down a series of empty corridors. The idea is intriguing - you have to hurry - but the execution feels a bit off. It relies on one-time teleports, and you really don't have enough ammo unless you're compulsively precise.

Share this review


Link to review
Guest

Unknown date

  
This is a speed mapper. When the demons run, you better start running fast, don't mind the stimpacks. Every second is a second closer to being mauled by demons. ~0/5

Share this review


Link to review
Guest

Unknown date

  
This is a godly map in terms of gameplay, however, it's probably not for everyone. In the beginning, the map seemed very empty and very surreal, which built up a bit of suspense. Then the author throws a brick at you and you're more or less in a state of "WTF?!". I knew there was more to this map than what met the eye. I look forward to your 3rd map ever :P ***** --EarthQuake

Share this review


Link to review
  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
×