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Snowball's Chance

   (13 reviews)
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Never_Again

  
The BLOCKMAP entry has invalid size. Once you remove it and rebuild the nodes, you can load the level. Looks promising until shortly after start an essential switch turns half the level into impassable HOM. Just another piece of Zdoom junk parading as vanilla-compatible.

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NuMetalManiak

  
the atmosphere at the beginning seemed cool, but it was easy to get lost. when I finally got to the large horde of demons, first of all not all of them came after me and second if I stayed in the closet with the switch then I would be stuck too since the switch is one-time use only.

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Guest

  
Plain primitive and overly rectangular layout with a lot of empty places, very spare texture use, as good as no decoration, a shitload of doors which aren't doors, endless walking, one sudden flood of about 70 pinkies and besides that only a few lower-profile monsters, and a switch hunt. Overall gameplay is hopelessly simple and unattractive. 1* because it is truly awful. Not worth a try, because there are too many better levels.

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Guest

  
Starting off a slow process from when you begin, there is sudden emptiness the first few rooms and a couple of nukage plots. Run down some empty corridors and hit the implying switches along the way. Expect a few imp fights and lowly pistol zombies in the first part, then the more you progress you realize you just aren't done yet, oh no.. there are pinky demons ready to maul you down like fresh meat. 3/5

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Unknown date

  
very slow action, well, thats untill the auther throws like a hundrid bull deamons after you and you just get raped because you dont have the ammo to kill theam all 1/5

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Unknown date

  
This is dated August 2008. It starts off as a simplistic slime base; you flick switches which release a few monsters, and then you get attacked by a swarm of demons, more than you can practically kill. The gameplay involves running away, down a series of empty corridors. The idea is intriguing - you have to hurry - but the execution feels a bit off. It relies on one-time teleports, and you really don't have enough ammo unless you're compulsively precise.

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Unknown date

  
This is a speed mapper. When the demons run, you better start running fast, don't mind the stimpacks. Every second is a second closer to being mauled by demons. ~0/5

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Unknown date

  
This is a godly map in terms of gameplay, however, it's probably not for everyone. In the beginning, the map seemed very empty and very surreal, which built up a bit of suspense. Then the author throws a brick at you and you're more or less in a state of "WTF?!". I knew there was more to this map than what met the eye. I look forward to your 3rd map ever :P ***** --EarthQuake

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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