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DSLVL2: Lost Mining Base

   (12 reviews)
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About This File

The sequel to the first one (dslvl1.wad) set in a lost Mining base type thing.


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Guest

Unknown date

  
It's, ah, a standard map. No surprises, nothing new, average at best. I always hate it in maps when you see an area (like a tunnel with train tracks going down it) that you can't enter becuase of an invisible force field. That chaps my hide.

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Unknown date

  
Well I guess this map is ok. I thought the ammo was cut a little short and I'm a good shot. 3/29/07

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Guest

Unknown date

  
good job Darksoul 5/5

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Guest

Unknown date

  
Very few good battles. Nice Ending and good design at the beginning :) After the start becomes a common map. Create more puzzles for the next one :)

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Unknown date

  
prity spiffy

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Guest

Unknown date

  
Nice, dark and kinda moody. 4/5

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Guest

Unknown date

  
This is an intense map. It's not very big, and there are not too many monsters, but they're all of the harder kind and you've only got the shotgun and the chaingun. Though the fights aren't unfair, they're challenging enough, the more as health and ammo are rare. I killed the last monster literally with my final shot. A nice short game after all. 4/5 -Milian

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Unknown date

  
It was fun until I ran out of ammo. Then it was not fun.

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Guest

Unknown date

  
Not working 0/5

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Guest

Unknown date

  
l33t :O

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Guest

Unknown date

  
Although the readme says this is Map01, it's actually Map02. It's a short but great fun map in a dark mine. The design is simple, with some nice stalactite/stalagmit es; ammo is very tight, and I ended up having to dodge past the last few enemies (they infight, though, which helps). There should be a word for a stalactite that has joined up with a stalagmite. The internet says that the technical term is "column" but that is dull.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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