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Alpha Guns 05

   (5 reviews)
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About This File

This is a Doom mod which replaces the original guns with the weapons from the alpha versions of Doom


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Doomkid

Unknown date

  
The weapons are positioned WAY too high, and they didn't even attempt to improve the firing animations. Better as a resource file than anything else.

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Guest

Unknown date

  
a bug not as good work

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Guest

Unknown date

  
to be honest,this is an Okay Weapon wad.though, if you read the Doom Bible,some of the stuff in ths wad just cannot stack up..but it is Light Years ahead of Wow.wad and That Awful Doom anomaly Shotgun patch.-DiscoZombie

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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