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Hordes of Chaos II

   (12 reviews)
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About This File

5 more Heretic maps stuffed full of monsters.

These maps are meant to be a challenge on Skill 4. If you play on Skill 4 and die miserably, don't be surprised. And don't complain, either. Play it on Skill 3! :P

After each map your weapons and ammo are taken. You get to keep your items. This is intentional.

The maps are from a project I did 8 years ago, called Dark Heretic. It was never released. 5 of these maps were fixed up and released as Hordes of Chaos. Hordes of Chaos 2 is 5 more Dark Heretic maps, fixed up and ready to play.


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Guest

Unknown date

  
It seems somehow hard to judge to visuals of a Heretic map, so I'll stick to gameplay. These maps have a pretty high monsters/squaremeter ratio, as usual for Udderdude, which can be fun. On the other hand, there are some annoying features, like timed levels and the use of Doom monsters. Luckily the wad ends with an interesting D'sparil fight.

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Unknown date

  
Gameplay is less enjoyable than the first HoC episode espiecally in map 4 which is awful (and timed). On the other hand I have a pretty good time playing map 3, which reminds me the castle levels of Eternal Doom, and I love big levels heh. 4/5 because the first opus was a little better. ~Naan

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Unknown date

  
HOC is 1337 ^_^

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Guest

Unknown date

  
pretty awesome!

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Unknown date

  
Woo! More HOC! \o/ -Curunir

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Guest

Unknown date

  
Not as good as the first one, I think. It still looks about as good (better in some places, worse in others), but generally doesn't play as well. The exception to this would be the last map, which easily surpasses its predecessor/counterpart by a definite margin. Map 2, on the other hand, is AWFUL. Horribly tacky looking, built around the Gauntlet/Tome combo, and TIMED on top of all that. Not a good time. --TDotW

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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