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Exquisite Corpse

   (30 reviews)
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About This File

The phrase "exquisite corpse" originates from a surrealist game in which sentences were created by a group of people, each person not knowing what the previous words were.

In this WAD, each of the 12 authors was given a block of space 1024x1024 units big and asked to create a part of a larger level. However, all they were given to guide them were small slivers of the previously created pieces adjacent to theirs.

The Exquisite Corpse WAD was conceived by Linguica and created by members of the Doomworld forums in early September 2004.


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TimeOfDeath

  
liked except for the fatal zdoomism with sector 650

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NuMetalManiak

  
an interesting concept and it made for a pretty cool map.

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Lightning Hunter

  
Connectivity is better than expected with this map, despite all the different sections combined in one. The visuals are great, minus a few dull sections (mostly 4 and 8), as well as unaligned textures in sections 10 & 11 (seriously, who blows texture alignment with such a small section assigned?). Game play is a good challenge. The switch hunting at the end is annoying when you have already explored the whole map.

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Guest

  
@ ^: you're unfair, that cybie can be killed easily without using weaponry. Having said that: interesting concept of type 1 + 1 = 3. Despite the crampiness, most of the submaps work well, and the combination makes a nice adventure. Sadly it looks like some of the authors try to outperform the others in terms of monster placement (mostly barons & AVs), and of course there is the unevitable 2nd cybie. Sigh... Overall: obviously not legendary at all, but well done.

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Guest

  
first minute cyber demon? ok. 0/5

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Guest

Unknown date

  
Whoa! Just checked this beast out and is it insane or what! 12 guys and one map. Amazing. Damn archviles! Muahaha! I'll be playing this again.

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Guest

Unknown date

  
that was pretty interesting.

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Unknown date

  
funny level

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Guest

Unknown date

  
A fun concept. The resulting map is a bit of a mitchmatch of different styles, not surprisingly, but in this case it could be well considered a strenght as well. 4/5

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Unknown date

  
Lots of fun. Yay for concept! -- Brun Ohn

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Unknown date

  
very pretty wad, lots of fun

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Unknown date

  
I hope everyone likes it, I really liked how it turned out and I assume the other authors think the same way too :) - Scrum

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Unknown date

  
you forgot to tag one of the doors and you can't grab the plasma rifle in most ports. either actually test maps with something other than zdoom or just say they're for zdoom and save people some time and effort. from what i saw it's pretty nice, though the extreme inconsistency hurts it somewhat. *** -sargebaldy

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Unknown date

  
Great idea and great map! 5/5

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Unknown date

  
great gameplay, seamless transition and and great map overall, especially for the concept of such a project

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Unknown date

  
Great stuff. To guy w/ HD crash : There's no way in hell it was the WAD's fault. Jeez .. :P

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Unknown date

  
an amazing work of art. as a huge fan of surrealism i really love this WAD.

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Unknown date

  
Sometimes you "feel" the passage from one part to another, but overall it's a surprisingly coherent map. The good amount of details and editing ideas is constant in all parts of the map. It's not one of the easiest maps, and you better choose the right way at the beginning, or else you'll end shred by some Hellknights. But in the end, the map is hard but very fair. 4/5 -Milian

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Unknown date

  
Excellent map. Also likely a classic for being the "founder" of the 1024 concept, IMO one of the greatest types of Doom mapping concepts in existence (the bottom line: longer NOT= better)!

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Unknown date

  
Nice, I give it 4 stars because of the extra novelty value. I'd like to see this concept revisited sometime for sure. //Erik Alm

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Unknown date

  
Plays pretty good.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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