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Exquisite Corpse

   (30 reviews)
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About This File

The phrase "exquisite corpse" originates from a surrealist game in which sentences were created by a group of people, each person not knowing what the previous words were.

In this WAD, each of the 12 authors was given a block of space 1024x1024 units big and asked to create a part of a larger level. However, all they were given to guide them were small slivers of the previously created pieces adjacent to theirs.

The Exquisite Corpse WAD was conceived by Linguica and created by members of the Doomworld forums in early September 2004.


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TimeOfDeath

  
liked except for the fatal zdoomism with sector 650

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NuMetalManiak

  
an interesting concept and it made for a pretty cool map.

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Lightning Hunter

  
Connectivity is better than expected with this map, despite all the different sections combined in one. The visuals are great, minus a few dull sections (mostly 4 and 8), as well as unaligned textures in sections 10 & 11 (seriously, who blows texture alignment with such a small section assigned?). Game play is a good challenge. The switch hunting at the end is annoying when you have already explored the whole map.

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Guest

  
@ ^: you're unfair, that cybie can be killed easily without using weaponry. Having said that: interesting concept of type 1 + 1 = 3. Despite the crampiness, most of the submaps work well, and the combination makes a nice adventure. Sadly it looks like some of the authors try to outperform the others in terms of monster placement (mostly barons & AVs), and of course there is the unevitable 2nd cybie. Sigh... Overall: obviously not legendary at all, but well done.

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Guest

  
first minute cyber demon? ok. 0/5

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Guest

Unknown date

  
Whoa! Just checked this beast out and is it insane or what! 12 guys and one map. Amazing. Damn archviles! Muahaha! I'll be playing this again.

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Unknown date

  
that was pretty interesting.

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Unknown date

  
funny level

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Unknown date

  
A fun concept. The resulting map is a bit of a mitchmatch of different styles, not surprisingly, but in this case it could be well considered a strenght as well. 4/5

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Unknown date

  
Lots of fun. Yay for concept! -- Brun Ohn

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Unknown date

  
very pretty wad, lots of fun

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Unknown date

  
I hope everyone likes it, I really liked how it turned out and I assume the other authors think the same way too :) - Scrum

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Unknown date

  
you forgot to tag one of the doors and you can't grab the plasma rifle in most ports. either actually test maps with something other than zdoom or just say they're for zdoom and save people some time and effort. from what i saw it's pretty nice, though the extreme inconsistency hurts it somewhat. *** -sargebaldy

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Unknown date

  
Great idea and great map! 5/5

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Unknown date

  
great gameplay, seamless transition and and great map overall, especially for the concept of such a project

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Unknown date

  
Great stuff. To guy w/ HD crash : There's no way in hell it was the WAD's fault. Jeez .. :P

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Unknown date

  
an amazing work of art. as a huge fan of surrealism i really love this WAD.

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Unknown date

  
Sometimes you "feel" the passage from one part to another, but overall it's a surprisingly coherent map. The good amount of details and editing ideas is constant in all parts of the map. It's not one of the easiest maps, and you better choose the right way at the beginning, or else you'll end shred by some Hellknights. But in the end, the map is hard but very fair. 4/5 -Milian

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Unknown date

  
Excellent map. Also likely a classic for being the "founder" of the 1024 concept, IMO one of the greatest types of Doom mapping concepts in existence (the bottom line: longer NOT= better)!

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Unknown date

  
Nice, I give it 4 stars because of the extra novelty value. I'd like to see this concept revisited sometime for sure. //Erik Alm

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Unknown date

  
Plays pretty good.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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