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Exquisite Corpse

   (30 reviews)
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About This File

The phrase "exquisite corpse" originates from a surrealist game in which sentences were created by a group of people, each person not knowing what the previous words were.

In this WAD, each of the 12 authors was given a block of space 1024x1024 units big and asked to create a part of a larger level. However, all they were given to guide them were small slivers of the previously created pieces adjacent to theirs.

The Exquisite Corpse WAD was conceived by Linguica and created by members of the Doomworld forums in early September 2004.


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TimeOfDeath

  
liked except for the fatal zdoomism with sector 650

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NuMetalManiak

  
an interesting concept and it made for a pretty cool map.

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Lightning Hunter

  
Connectivity is better than expected with this map, despite all the different sections combined in one. The visuals are great, minus a few dull sections (mostly 4 and 8), as well as unaligned textures in sections 10 & 11 (seriously, who blows texture alignment with such a small section assigned?). Game play is a good challenge. The switch hunting at the end is annoying when you have already explored the whole map.

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Guest

  
@ ^: you're unfair, that cybie can be killed easily without using weaponry. Having said that: interesting concept of type 1 + 1 = 3. Despite the crampiness, most of the submaps work well, and the combination makes a nice adventure. Sadly it looks like some of the authors try to outperform the others in terms of monster placement (mostly barons & AVs), and of course there is the unevitable 2nd cybie. Sigh... Overall: obviously not legendary at all, but well done.

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Guest

  
first minute cyber demon? ok. 0/5

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Guest

Unknown date

  
Whoa! Just checked this beast out and is it insane or what! 12 guys and one map. Amazing. Damn archviles! Muahaha! I'll be playing this again.

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Guest

Unknown date

  
that was pretty interesting.

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Guest

Unknown date

  
funny level

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Guest

Unknown date

  
A fun concept. The resulting map is a bit of a mitchmatch of different styles, not surprisingly, but in this case it could be well considered a strenght as well. 4/5

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Unknown date

  
Lots of fun. Yay for concept! -- Brun Ohn

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Guest

Unknown date

  
very pretty wad, lots of fun

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Unknown date

  
I hope everyone likes it, I really liked how it turned out and I assume the other authors think the same way too :) - Scrum

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Unknown date

  
you forgot to tag one of the doors and you can't grab the plasma rifle in most ports. either actually test maps with something other than zdoom or just say they're for zdoom and save people some time and effort. from what i saw it's pretty nice, though the extreme inconsistency hurts it somewhat. *** -sargebaldy

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Unknown date

  
Great idea and great map! 5/5

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Unknown date

  
great gameplay, seamless transition and and great map overall, especially for the concept of such a project

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Unknown date

  
Great stuff. To guy w/ HD crash : There's no way in hell it was the WAD's fault. Jeez .. :P

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Unknown date

  
an amazing work of art. as a huge fan of surrealism i really love this WAD.

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Unknown date

  
Sometimes you "feel" the passage from one part to another, but overall it's a surprisingly coherent map. The good amount of details and editing ideas is constant in all parts of the map. It's not one of the easiest maps, and you better choose the right way at the beginning, or else you'll end shred by some Hellknights. But in the end, the map is hard but very fair. 4/5 -Milian

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Unknown date

  
Excellent map. Also likely a classic for being the "founder" of the 1024 concept, IMO one of the greatest types of Doom mapping concepts in existence (the bottom line: longer NOT= better)!

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Unknown date

  
Nice, I give it 4 stars because of the extra novelty value. I'd like to see this concept revisited sometime for sure. //Erik Alm

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Unknown date

  
Plays pretty good.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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