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HOPE

   (13 reviews)
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2 Screenshots

About This File

This is first I have created for DOOM II, hope you have fun.


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Unknown date

  
This is dated September 1994. The author's name, "Lludia", is more interesting than the level; you fight 24 mostly weak baddies in a small series of square corridors, with a pentagonal arena, but you have loads of ammo and health. The crucial blue key is in a secret part of a secret room, and the level takes about a minute to finish if you know where to go. It's basically a bad 1994 Doom level but for Doom II; avoid.

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Unknown date

  
Not totally awful, but it probably wasn't worth uploading.

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Unknown date

  
I liked it

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Unknown date

  
NEVER UPLOAD YOUR FIRST LEVEL.

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uhm, release date 18-09-1994 pretty much says it all. Horrible but a bit charming. 1 star //Erik Alm

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Well, saw much better stuff from '94. Dunno if it's good to upload such stuff. Eine aus fünf sterne. -- Brun Ohn

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Too easy. I beat it in my first sitting, no sweat. It was very predictible and offers little, if any, replay value. --Zell_1388

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Ugh, just not very good. Bland, boring. 1/5

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Unknown date

  
1.2/5 - It's not bad for your first level, but it's still bad.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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