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Newstuff #200 Tribute Map

   (15 reviews)
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2 Screenshots

About This File

This is a tribute wad to the DoomWorld.Com Newstuff Chronicles


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Guest

Unknown date

  
Can't you make just ONE map without new weapons?

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Guest

Unknown date

  
Too many new weapons, and the over-use of zdoom features don't hide the fact that this is a very bland, linear, boring level 2/5

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Guest

Unknown date

  
good job Daniel 5/5

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Guest

Unknown date

  
bad job Daniel 5/5

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Guest

Unknown date

  
Blah blah blah. 5/5

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Guest

Unknown date

  
Many new weapons and usage of zdoom tricks (inventory is cool) make of this bit average map a good one. Play it, it's nice. -- Brun Ohn

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Guest

Unknown date

  
Good, except the status bar face is gonna give me nightmares.

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Guest

Unknown date

  
Great tribute Daniel to the #200 of the best mod reveiws on the best website of the best game on the best planent in the best solar system in the best galaxy in the best universe in the best dimension in the best ... ***** - MasterOFDeath

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Unknown date

  
Thanks people! I'll keep doing works for the Doom Community! Don't worry, the status bar face brings only good dreams lol :) THANKS!

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Guest

Unknown date

  
Daniel, I'll say once and for all you're just trying too damn hard...

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Guest

Unknown date

  
NICE!! 5/5

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Guest

Unknown date

  
An excellent little map. Doesn't really fit the name as it's theme has nothing to do with The /newstuff Chronicles, but it is a very worthy addition to you wad archive.

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Unknown date

  
I didn't find much to like about this map.

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Unknown date

  
This is good!! i like the weapons and the monster, but the inventory weapon diserpear alot. but still cool.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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