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Super Shotgun from Quake 2 (with muzzle flash)

   (10 reviews)
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About This File

This is a Doom mod which replaces the Super Shotgun with the weapom of same name from Quake 2.


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Unknown date

  
It's nice that Quake 2's shotgun was given a bit more beef, but Quake 2's shotgun just doesn't look particularly good in Doom - particularly not when it's been ripped in the software renderer. -WW

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This is actually a fairly decent rip of the Q2 shotgun. Seems a little weird with the pre-existing Doom sounds but definitely looks the part. 4/5

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Unknown date

  
This wad kicks butt! :-]

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Unknown date

  
I'm tired of seeing the super shotgun from Q2, I want the regular shotgun.

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Unknown date

  
If you use this .wad in a source port that supports OpenGL like ZDoomGL, it looks as if it were really 3d and had quake1 animations. 4 stars

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Unknown date

  
This deserves an extra star for being one of the few weapons mods that points correctly towards the centre of the screen. But it has a problem common with all old mods where the gun emerges from the right side of the screen; it doesn't work properly on widescreen monitors, because there's a gap between the right edge of the mod and the edge of the monitor. Not really the author's fault (it's a 2004 rip of a sprite from 1997) but worth pointing out.

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You, sir, are my hero :) --Zell_1388

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Unknown date

  
i was just about to retire from being a doomer, or rather a cheating doom noobie for 1.5 years. but until i saw this, i couldn't believe how beautiful this shotgun is, iv'e only played quake1 so this shotgun is new to me. but i just want to say that doom will always be in my heart. o ya and i'm still gonna be a cheating doom noobie frover.- i was always nameless but now my name is going to be xolzo. 5/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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