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Super Shotgun from Quake 2 (with muzzle flash)

   (10 reviews)
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About This File

This is a Doom mod which replaces the Super Shotgun with the weapom of same name from Quake 2.


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It's nice that Quake 2's shotgun was given a bit more beef, but Quake 2's shotgun just doesn't look particularly good in Doom - particularly not when it's been ripped in the software renderer. -WW

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This is actually a fairly decent rip of the Q2 shotgun. Seems a little weird with the pre-existing Doom sounds but definitely looks the part. 4/5

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This wad kicks butt! :-]

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I'm tired of seeing the super shotgun from Q2, I want the regular shotgun.

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If you use this .wad in a source port that supports OpenGL like ZDoomGL, it looks as if it were really 3d and had quake1 animations. 4 stars

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This deserves an extra star for being one of the few weapons mods that points correctly towards the centre of the screen. But it has a problem common with all old mods where the gun emerges from the right side of the screen; it doesn't work properly on widescreen monitors, because there's a gap between the right edge of the mod and the edge of the monitor. Not really the author's fault (it's a 2004 rip of a sprite from 1997) but worth pointing out.

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You, sir, are my hero :) --Zell_1388

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i was just about to retire from being a doomer, or rather a cheating doom noobie for 1.5 years. but until i saw this, i couldn't believe how beautiful this shotgun is, iv'e only played quake1 so this shotgun is new to me. but i just want to say that doom will always be in my heart. o ya and i'm still gonna be a cheating doom noobie frover.- i was always nameless but now my name is going to be xolzo. 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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