Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Decade

   (51 reviews)
Sign in to follow this  

Guest

About This File

A single player level for ZDoom.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

cybermind

  
nice ZDoom map, good design and mapping skills, but too easy even on UV, i beat it without saves. Didn't liked the place where rocket crate has exploded, only luck saved me from dying there.

Share this review


Link to review
Guest

  
I love how the player is punished for backtracking and playing defensively This WAD really forces you to play DooM the way it was supposed to be played

Share this review


Link to review
NuMetalManiak

  
a cool map but weird scripting

Share this review


Link to review
Guest

  
Lots of work. Architecture is ok and on a few points quite good, but overall map layout is only slightly better than average. The rocket bunker detail is great :-). Sadly the gameplay is another excellent example of the widely spread 'more monsters + popups make better gameplay' misconception, which makes UV plain yawning. Overall small 4* mostly for the effort, and in no way 5* legendary. BTW @ ^havoc2000: try unloved, roch & ed4_rfo1, and get really overwhelmed.

Share this review


Link to review
havok2000

  
Jesus Christ is this overwhelming 0_o There are so many damn enemies, I found myself needing a break! It's not unfair though, however it is quite the challenge! Aesthetically, it is very impressive and large, and the architecture is complicated but not in a way that it is hard to look at. Really, it is no wonder this won a Cacoward. This is a must play for all Doom fans, even if just to look at how good it looks. 5/5 ~havok2000

Share this review


Link to review
Guest

Unknown date

  
Great success! 5/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
the game looks awesome and the texture's are a lot better than the normal game but unfortunately decade doesn't work on doomsday so if some can help me out that would be perfect ;)

Share this review


Link to review
Guest

Unknown date

  
The fun ran out after I got the red key. The fight in the courtyard with the red and yellow key switches and the Dead Simple thing are completely unfair, with no cover and no escape routes. The rest of the map is quite entertaining, and unlike the aforementioned two fights, lets you think your way out of a jam instead of running and hoping. 4/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
For the poster above, it needs zdoom or gzdoom that port has opengl support. http://grafzahl.drdt eam.org/index.php?pa ge=topic&id=230 It's large map with plenty of action and a fair amount of health and ammo to survive. You will always know where to go next. 5 stars coldfusio

Share this review


Link to review
Guest

Unknown date

  
Fucking great, no wounder why it's in the CacoWards. You rule. 5/5- Moti

Share this review


Link to review
Guest

Unknown date

  
Pretty intense level. Lots of great action! It was really entertaining from the beginning to the end. I love how you blended different maps from Doom and Doom 2 and incorporated them into this wad. Even better is how you gave them a unique and refreshing feel to them. The explosive crates leading to the Soul Sphere was simply bad ass.

Share this review


Link to review
Guest

Unknown date

  
Simply awesome map. It was pretty big, but the gameplay was generally interesting from beginning to the end. I especially liked the close to final area. Some hectic action out there. 5 stars - no question.

Share this review


Link to review
Guest

Unknown date

  
Most deserving of the Cacoward.

Share this review


Link to review
Guest

Unknown date

  
pretty darn cool. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nothing to get too excited about.

Share this review


Link to review
Guest

Unknown date

  
It's exhausting. Enemies keep appearing behind you and in front of you, squeezing you in and forcing you to deal with attacks on two fronts. It's kind of a bland looking map but it's a real test of your skills, but it ultimately just wore me down. Trades ambiance for onslaught.-GreazySho rts

Share this review


Link to review
Guest

Unknown date

  
Brilliant tribute wad. The way so many areas in this map are built to be "different yet familiar" means that this probably competes only with Z1M10 (KDiZD) for my favorite "Doom remix" map(s). Plus this includes areas from E1 and Doom II while the former (actually, later, in terms of release date) only focused on E2-E4 areas. So considering that, Decade probably wins as my favorite. Anyways if by some small chance you haven't played this, you really need to do so or you'll miss out on a lot.

Share this review


Link to review
Guest

Unknown date

  
Fan-f*@king-tastic!! ! Lots of familiar areas from Doom 1 and 2 re-imagined in a clean intricate style, and with ZDoom features like deep slime and sloping floors, and a bit of atmospheric scripting too. Presented in a clever progressive way that has to be seen to be believed. Keeps you on your toes in a great way, the two end battles are truly epic, but not unbeatable. Awesome map. 5/5 -jj

Share this review


Link to review
Guest

Unknown date

  
Alongside Vrack2b, and for completely different reasons, this is my favorite single map of all-time. Everything on it just clicks properly. Whether it be some awesome scripting (crazy rocket effect), great detailing (E1M3 area), or an insanely great layout, this map excels. Maybe the only disappointment comes at the end, but I'll live. This map is possible, but you'll really have to make everything count. Awesome.

Share this review


Link to review
Guest

Unknown date

  
Excellent piece of work. Pacing, aesthetics, design and difficulty all contribute to this map being as good as it is. The large kick of nostalgia from the familiar areas certainly didn't hurt neither. Amazing job all around, 5/5.

Share this review


Link to review
Guest

Unknown date

  
You're a real sneaky bastard. Nice Work.

Share this review


Link to review
Guest

Unknown date

  
Great level 4/5.

Share this review


Link to review
Guest

Unknown date

  
This is fun. Very, very long series of battles (over 600 monsters!), all manner of neat-o references to the original map designs in Doom 1 and 2, plus a few surprises made possible by what we can do with ports.

Share this review


Link to review
Guest

Unknown date

  
An excellent 600+ baddie slaughter map. Although most large slaughter maps are crude, this is very well built and flows nicely - the scripting enhancing it further. There are times where it looks impossible to escape, like the red key arena, but with a little in-fighting and some nice (tight) sniper spots, the battles become very satisfying. There are times when it feels like your back in Doom or Doom2 - which is nice. A well deserved 5/5

Share this review


Link to review
Guest

Unknown date

  
Too large, too hard even on ITYTD... I was expecting nostalgia and fun, but came away with a low-framerate, frustrating, save-and-load affair. 2/5

Share this review


Link to review
  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
×