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Decade

   (51 reviews)
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A single player level for ZDoom.


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cybermind

  
nice ZDoom map, good design and mapping skills, but too easy even on UV, i beat it without saves. Didn't liked the place where rocket crate has exploded, only luck saved me from dying there.

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Guest

  
I love how the player is punished for backtracking and playing defensively This WAD really forces you to play DooM the way it was supposed to be played

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NuMetalManiak

  
a cool map but weird scripting

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Guest

  
Lots of work. Architecture is ok and on a few points quite good, but overall map layout is only slightly better than average. The rocket bunker detail is great :-). Sadly the gameplay is another excellent example of the widely spread 'more monsters + popups make better gameplay' misconception, which makes UV plain yawning. Overall small 4* mostly for the effort, and in no way 5* legendary. BTW @ ^havoc2000: try unloved, roch & ed4_rfo1, and get really overwhelmed.

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havok2000

  
Jesus Christ is this overwhelming 0_o There are so many damn enemies, I found myself needing a break! It's not unfair though, however it is quite the challenge! Aesthetically, it is very impressive and large, and the architecture is complicated but not in a way that it is hard to look at. Really, it is no wonder this won a Cacoward. This is a must play for all Doom fans, even if just to look at how good it looks. 5/5 ~havok2000

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Unknown date

  
Great success! 5/5 - Zalewa

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Unknown date

  
the game looks awesome and the texture's are a lot better than the normal game but unfortunately decade doesn't work on doomsday so if some can help me out that would be perfect ;)

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Unknown date

  
The fun ran out after I got the red key. The fight in the courtyard with the red and yellow key switches and the Dead Simple thing are completely unfair, with no cover and no escape routes. The rest of the map is quite entertaining, and unlike the aforementioned two fights, lets you think your way out of a jam instead of running and hoping. 4/5 --Woolie

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Unknown date

  
For the poster above, it needs zdoom or gzdoom that port has opengl support. http://grafzahl.drdt eam.org/index.php?pa ge=topic&id=230 It's large map with plenty of action and a fair amount of health and ammo to survive. You will always know where to go next. 5 stars coldfusio

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Unknown date

  
Fucking great, no wounder why it's in the CacoWards. You rule. 5/5- Moti

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Unknown date

  
Pretty intense level. Lots of great action! It was really entertaining from the beginning to the end. I love how you blended different maps from Doom and Doom 2 and incorporated them into this wad. Even better is how you gave them a unique and refreshing feel to them. The explosive crates leading to the Soul Sphere was simply bad ass.

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Unknown date

  
Simply awesome map. It was pretty big, but the gameplay was generally interesting from beginning to the end. I especially liked the close to final area. Some hectic action out there. 5 stars - no question.

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Unknown date

  
Most deserving of the Cacoward.

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Guest

Unknown date

  
pretty darn cool. 5/5

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Unknown date

  
Nothing to get too excited about.

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Unknown date

  
It's exhausting. Enemies keep appearing behind you and in front of you, squeezing you in and forcing you to deal with attacks on two fronts. It's kind of a bland looking map but it's a real test of your skills, but it ultimately just wore me down. Trades ambiance for onslaught.-GreazySho rts

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Unknown date

  
Brilliant tribute wad. The way so many areas in this map are built to be "different yet familiar" means that this probably competes only with Z1M10 (KDiZD) for my favorite "Doom remix" map(s). Plus this includes areas from E1 and Doom II while the former (actually, later, in terms of release date) only focused on E2-E4 areas. So considering that, Decade probably wins as my favorite. Anyways if by some small chance you haven't played this, you really need to do so or you'll miss out on a lot.

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Unknown date

  
Fan-f*@king-tastic!! ! Lots of familiar areas from Doom 1 and 2 re-imagined in a clean intricate style, and with ZDoom features like deep slime and sloping floors, and a bit of atmospheric scripting too. Presented in a clever progressive way that has to be seen to be believed. Keeps you on your toes in a great way, the two end battles are truly epic, but not unbeatable. Awesome map. 5/5 -jj

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Unknown date

  
Alongside Vrack2b, and for completely different reasons, this is my favorite single map of all-time. Everything on it just clicks properly. Whether it be some awesome scripting (crazy rocket effect), great detailing (E1M3 area), or an insanely great layout, this map excels. Maybe the only disappointment comes at the end, but I'll live. This map is possible, but you'll really have to make everything count. Awesome.

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Unknown date

  
Excellent piece of work. Pacing, aesthetics, design and difficulty all contribute to this map being as good as it is. The large kick of nostalgia from the familiar areas certainly didn't hurt neither. Amazing job all around, 5/5.

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Unknown date

  
You're a real sneaky bastard. Nice Work.

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Unknown date

  
Great level 4/5.

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Unknown date

  
This is fun. Very, very long series of battles (over 600 monsters!), all manner of neat-o references to the original map designs in Doom 1 and 2, plus a few surprises made possible by what we can do with ports.

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Unknown date

  
An excellent 600+ baddie slaughter map. Although most large slaughter maps are crude, this is very well built and flows nicely - the scripting enhancing it further. There are times where it looks impossible to escape, like the red key arena, but with a little in-fighting and some nice (tight) sniper spots, the battles become very satisfying. There are times when it feels like your back in Doom or Doom2 - which is nice. A well deserved 5/5

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Unknown date

  
Too large, too hard even on ITYTD... I was expecting nostalgia and fun, but came away with a low-framerate, frustrating, save-and-load affair. 2/5

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