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Decade

   (55 reviews)
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A single player level for ZDoom.


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Unknown date

  
Great level 4/5.

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Guest

Unknown date

  
This is fun. Very, very long series of battles (over 600 monsters!), all manner of neat-o references to the original map designs in Doom 1 and 2, plus a few surprises made possible by what we can do with ports.

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Unknown date

  
An excellent 600+ baddie slaughter map. Although most large slaughter maps are crude, this is very well built and flows nicely - the scripting enhancing it further. There are times where it looks impossible to escape, like the red key arena, but with a little in-fighting and some nice (tight) sniper spots, the battles become very satisfying. There are times when it feels like your back in Doom or Doom2 - which is nice. A well deserved 5/5

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Unknown date

  
Too large, too hard even on ITYTD... I was expecting nostalgia and fun, but came away with a low-framerate, frustrating, save-and-load affair. 2/5

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Unknown date

  
Very impressive, although as I don't usually bother to read the text files, I didn't realise I was allowed to jump, and assumed I was missing something. But! But, it's very hard, and I second the 'sneaky bastard' comment; several times you pick something up, and find that monsters appear ahead of you, and behind you, just far enough behind so that you can't simply run past them and away. Nice 'spot the inspiration' theme too.

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Unknown date

  
Really great gameplay. Maybe a bit too long for one map but the gameplay certainly kept me on my toes. My only critisism is the relentless waves of enemies is a bit overdone. But hey that's the only thing I could think of. 5 stars - Starburst.

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Unknown date

  
An excellent 'big' wad. Lots o monsters and some good tricks. Most fights leave you exposed. Level layout and progression is exceptional, linear but returns you to earlier areas of map.

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Unknown date

  
This map is fucking amazing.

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Unknown date

  
this wad... ROCKS! this wad is not for newbie DooMers! It's very harsh with Brutal DooM (Version 10b) on Ultra Violent with Fast Monsters (Unplayable in Nightmare!).

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  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
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