Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Decade

   (55 reviews)
Sign in to follow this  

Guest

About This File

A single player level for ZDoom.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Cinnamon

  

It's a good-looking map that requires some spatial thinking and makes some use of being "a ZDoom map." It did not have to be that, but it elected to (not surprising given its release date) but I'd rather wish it didn't, since the few times it actually comes up it feels jarring.  And while the environment is memorable, and the references are well-crafted and not too on the nose, the combat is as often lackluster as it's enticing, only the outdoor arena towards the end is somewhat memorable.

 

Worth a play for sure, but not worth replaying once beaten.

Share this review


Link to review
Ofisil

  

A competently made map, for sure, but fun?

It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.

Share this review


Link to review
Psilli

  

Great level design and fluidity. Recommended for anyone looking for a challenge and lots of chaos. For extra fun/difficulty, play with Project Brutality or Brutal Doom. :)

Share this review


Link to review
Payload4367

  

Decade is a Cacoward winner from 2004. It is a single player map made by Russell Pearson and is intended to be a tribute to 10 years of Doom and Doom2. It accomplishes this quite well with it's old school style design while looking more polished than the originals. I played on HMP and the combat was plenty challenging, with lots of well placed ambushes and some dehacked monsters, like the supercharged mancubus and revenant. Tougher than their vanilla counterparts and employing different missile mechanics, I was caught off guard, in a good way, as they are not over-used. Balance of supplies and ammo is tight but not frustratingly so, forcing you to push forward to get to the items you need. I was never lost even while the map was looping around, dropping you into pits and returning back to previous areas. It felt non-linear with a clear path to follow. Through out the level you will encounter numerous rooms/areas that pay homage to the original games. These are incorporated well within the map and give you a nice nostalgic feeling when playing. My only real gripe, and its a small one, is that jumping is required...and that's' fine. But it's only needed for jumping on boxes to get items/ammo for the most part. It seemed unnecessary. It took me about an hour to beat it and at the end...I wished it was longer. Great map.

Share this review


Link to review
cybermind

  
nice ZDoom map, good design and mapping skills, but too easy even on UV, i beat it without saves. Didn't liked the place where rocket crate has exploded, only luck saved me from dying there.

Share this review


Link to review
Guest

  
I love how the player is punished for backtracking and playing defensively This WAD really forces you to play DooM the way it was supposed to be played

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

a cool map but weird scripting, you go from place to place, touching sectors just to go to the next location, it's pretty strange overall. but the cool thing to see is the combat is quite carnage-filled, and offers some homages to classic areas like the E1M1 starting room, the MAP10 area with the numerous zombies, the E2M1 beginning stuff, and the MAP01 platform room, plus a Dead Simple arena of sorts. there's also one really cool secret where shooting a barrel blows up a boatload of explosive crates. it seems a little too script-heavy at times, but the feel is still servicable enough that this is a decent one-level wad to play through.

Share this review


Link to review
Guest

  
Lots of work. Architecture is ok and on a few points quite good, but overall map layout is only slightly better than average. The rocket bunker detail is great :-). Sadly the gameplay is another excellent example of the widely spread 'more monsters + popups make better gameplay' misconception, which makes UV plain yawning. Overall small 4* mostly for the effort, and in no way 5* legendary. BTW @ ^havoc2000: try unloved, roch & ed4_rfo1, and get really overwhelmed.

Share this review


Link to review
havok2000

  
Jesus Christ is this overwhelming 0_o There are so many damn enemies, I found myself needing a break! It's not unfair though, however it is quite the challenge! Aesthetically, it is very impressive and large, and the architecture is complicated but not in a way that it is hard to look at. Really, it is no wonder this won a Cacoward. This is a must play for all Doom fans, even if just to look at how good it looks. 5/5 ~havok2000

Share this review


Link to review
Guest

Unknown date

  
Great success! 5/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
the game looks awesome and the texture's are a lot better than the normal game but unfortunately decade doesn't work on doomsday so if some can help me out that would be perfect ;)

Share this review


Link to review
Guest

Unknown date

  
The fun ran out after I got the red key. The fight in the courtyard with the red and yellow key switches and the Dead Simple thing are completely unfair, with no cover and no escape routes. The rest of the map is quite entertaining, and unlike the aforementioned two fights, lets you think your way out of a jam instead of running and hoping. 4/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
For the poster above, it needs zdoom or gzdoom that port has opengl support. http://grafzahl.drdt eam.org/index.php?pa ge=topic&id=230 It's large map with plenty of action and a fair amount of health and ammo to survive. You will always know where to go next. 5 stars coldfusio

Share this review


Link to review
Guest

Unknown date

  
Fucking great, no wounder why it's in the CacoWards. You rule. 5/5- Moti

Share this review


Link to review
Guest

Unknown date

  
Pretty intense level. Lots of great action! It was really entertaining from the beginning to the end. I love how you blended different maps from Doom and Doom 2 and incorporated them into this wad. Even better is how you gave them a unique and refreshing feel to them. The explosive crates leading to the Soul Sphere was simply bad ass.

Share this review


Link to review
Guest

Unknown date

  
Simply awesome map. It was pretty big, but the gameplay was generally interesting from beginning to the end. I especially liked the close to final area. Some hectic action out there. 5 stars - no question.

Share this review


Link to review
Guest

Unknown date

  
Most deserving of the Cacoward.

Share this review


Link to review
Guest

Unknown date

  
pretty darn cool. 5/5

Share this review


Link to review
Guest

Unknown date

  
Nothing to get too excited about.

Share this review


Link to review
Guest

Unknown date

  
It's exhausting. Enemies keep appearing behind you and in front of you, squeezing you in and forcing you to deal with attacks on two fronts. It's kind of a bland looking map but it's a real test of your skills, but it ultimately just wore me down. Trades ambiance for onslaught.-GreazySho rts

Share this review


Link to review
Guest

Unknown date

  
Brilliant tribute wad. The way so many areas in this map are built to be "different yet familiar" means that this probably competes only with Z1M10 (KDiZD) for my favorite "Doom remix" map(s). Plus this includes areas from E1 and Doom II while the former (actually, later, in terms of release date) only focused on E2-E4 areas. So considering that, Decade probably wins as my favorite. Anyways if by some small chance you haven't played this, you really need to do so or you'll miss out on a lot.

Share this review


Link to review
Guest

Unknown date

  
Fan-f*@king-tastic!! ! Lots of familiar areas from Doom 1 and 2 re-imagined in a clean intricate style, and with ZDoom features like deep slime and sloping floors, and a bit of atmospheric scripting too. Presented in a clever progressive way that has to be seen to be believed. Keeps you on your toes in a great way, the two end battles are truly epic, but not unbeatable. Awesome map. 5/5 -jj

Share this review


Link to review
Guest

Unknown date

  
Alongside Vrack2b, and for completely different reasons, this is my favorite single map of all-time. Everything on it just clicks properly. Whether it be some awesome scripting (crazy rocket effect), great detailing (E1M3 area), or an insanely great layout, this map excels. Maybe the only disappointment comes at the end, but I'll live. This map is possible, but you'll really have to make everything count. Awesome.

Share this review


Link to review
Guest

Unknown date

  
Excellent piece of work. Pacing, aesthetics, design and difficulty all contribute to this map being as good as it is. The large kick of nostalgia from the familiar areas certainly didn't hurt neither. Amazing job all around, 5/5.

Share this review


Link to review
Guest

Unknown date

  
You're a real sneaky bastard. Nice Work.

Share this review


Link to review
  • File Reviews

    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
×