Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Titan

   (75 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

Earth lost contact with the scientists on Titan, on of the moons on Mars. You've been sent to check it out.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Played it...it is leetzorz

Share this review


Link to review
Guest

Unknown date

  
Titan is a moon of Saturn, not Mars. Geez. :)

Share this review


Link to review
Guest

Unknown date

  
Best pwad ever made. I expect that it's underrated because of its extrem difficulty. But I won the final battle against 1304 monsters without cheating, at skill 4, without auto-aim. So, It's playable!!! The dumbass who wrote "mapping kinda sucks" should be suspended by the balls. It's really an idiot. And the one who wrote "average and somewhat boring" is another fuckin moron. The only negative point is about the secret areas, very badly thought (some are even impossible to discover). 5/5 - Jive

Share this review


Link to review
Guest

Unknown date

  
Just from the description T/nc gave it I knew it would feel a bit like Doom 3 even before a I played. The chainsaw zombies only confirmed that premonition ;) Excellent work!

Share this review


Link to review
Guest

Unknown date

  
mapping kinda sucks

Share this review


Link to review
Guest

Unknown date

  
@cacomonkey, the exit is bugged because the WAD requires ZDoom 2.0.63a. Even in later versions of ZDoom and with 2.0.63 compatibility set the exit is still bugged. A shame really because Titan 2 and even Titan 1024, a re-imagining of this WAD, don't depend on ZDoom 2.0.63a. I hope one day Ixnatifual will fix this bug but until then, stick with Titan 2 and Titan 1024 as they're vast improvements over this.

Share this review


Link to review
Guest

Unknown date

  
i fucking fucking hate crate mazes! especially in the fucking fucking dark.

Share this review


Link to review
Guest

Unknown date

  
damn good wad. really enjoyed this. ^^^to the above reviewer, you should of stayed out of the the doom community and did us all a favor. jackass. 5/5 -=R3D=-

Share this review


Link to review
Guest

Unknown date

  
Nice piece of crap *Sneeze* work... (Heh) Titan is a moon of SATURN! 4 stars for that!

Share this review


Link to review
Guest

Unknown date

  
This wad single-handedly caused me to leave the doom community for multiple years. -epyo

Share this review


Link to review
Guest

Unknown date

  
Very impressive... -UW

Share this review


Link to review
Guest

Unknown date

  
Not bad. Many of the levels feel pretty average though. Nothing really jawdropping or spectacular. 3/4

Share this review


Link to review
Guest

Unknown date

  
Funny wad IT ROCKS!

Share this review


Link to review
Guest

Unknown date

  
this is a great mapset, with very good zdoom features, though some areas are average 4.5/5

Share this review


Link to review
Guest

Unknown date

  
HOLY *$&# THIS IS GOOD -doom2day

Share this review


Link to review
Guest

Unknown date

  
meh it was ok

Share this review


Link to review
Guest

Unknown date

  
One of the most enjoyable wads I've played in a long time. Excellent atmosphere. Took me around 12 hours to complete. Died many times. Shit my pants a few times - and that hasn't happened in DOOM for years for me. Had to save every 5 mins. Only bad thing is there is only 9 levels... Played on UV -fast... now I need a vacation. Cheers Jasper. Unfortunately I can only give you 5/5. 10/5 -jb

Share this review


Link to review
Guest

Unknown date

  
This 9-map-pack starts tame in layout and gameplay but becomes a real trip while you're going through the maps. Some scripting and monsters from the ZDoom Community Monster Pack make it interesting right from the beginning. But maps 08 and 09 are real masterpieces with the way, gameplay is directed by scripting and with its psychedelic sounds. 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Wow, That last level.. -Julz_D

Share this review


Link to review
Guest

Unknown date

  
A must download at least for watching the last level!!!!! Uber temple there with impressive architecture.! 4/5 e1m1-e1m8 5/5 e1m9 4.5 average

Share this review


Link to review
Guest

Unknown date

  
Great level design, challenging gameplay, and all around fun. Great job!

Share this review


Link to review
Guest

Unknown date

  
Nine levels from 2004. Map01 is awful, a dark crate maze followed by a well-lit crate maze; Map02 is better but still 1995 standard; I skipped to Map05, which is a solid 1998-style techbase, with some source port features, and lots of straight corridors; to be fair, Map07 is much better (reminiscent of Aliens TC); Map08 was surprisingly easy but good fun; Map09 was huge and tough. I would have kept Map08 and 09 and done some more work on the rest.

Share this review


Link to review
Guest

Unknown date

  
Kickass wad but the last level is long as hell. 5/5

Share this review


Link to review
  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
×