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Titan

   (75 reviews)
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About This File

Earth lost contact with the scientists on Titan, on of the moons on Mars. You've been sent to check it out.


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dylux

  

The Good:

  - Mapsets were awesome. Non linear. Larger than medium sized.

  - "New" monsters were great!  

  - Loads of clever secrets - most of them rewarding

  - Great monster placement

  - Lots of shooting, some good puzzles

  - There's a Titan II

 

The Bad:

-  Maps 08 and 09 were a bit slaughtery, but nothing extremely outrageous.

-  Music could have been updated

 

I didn't think I would like this WAD at first, but it turned out that I really did have fun with it. It was a little slow getting started, but after the first 2 Maps, this game took off like a bullet! I wished it was longer, but hey, there's Titan II which, according to the reviews I've read, is even better!

 

Great job! Thanks for making this great WAD. :)

 

4.5 out of 5 Stars

 

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Gallic00

  

Fun.

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NuMetalManiak

  
it's ok. the one thing I don't like most is MAP08 where you had to kill a certain monster to proceed. combat is mostly good throughout. that last level is really slaughtery fun.

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Mabuse

  
This is Fun :)

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Guest

Unknown date

  
Pretty good, if a little uneven levelset. Gameplay is king here, while the looks can be rather bad at times. This wad has more innovation than quality, there was one particular trick that made me literally gasp in awe! The final level is the most interesting, although it brought my 1200 Mhz computer down to its knees...

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Guest

Unknown date

  
Ugh. One of the best Zdoom wads I've played. But... that last map... it was... BEST EVER!!! nice Hectebi mix. those Chainsaw zombies rocks! ans I saw only 1 Plasma zombie, I loved it! too bad it's only 9 maps! *****-Moti

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Guest

Unknown date

  
/me likes a lot

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Guest

Unknown date

  
Masterpiece, period!

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Guest

Unknown date

  
Overrated, average and somewhat boring. Meh. Fun for one play tough.

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Guest

Unknown date

  
Good for its time... but not nearly as good as the sequel 4/5

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Guest

Unknown date

  
Can't say I was a fan of this one. The design is great with attractive environments, sensible use of ZDoom features, and well-hidden secrets. Unfortunately the enemy placement and general gameplay flips between annoyingly boring and annoyingly frustrating, with many switchhunts made understandable only by the use of Duke3D-like camera screens. MAP09 looks incredible, and is probably the only level actually worth having a go at. 1/5

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Guest

Unknown date

  
not the best wad. 4/5

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Guest

Unknown date

  
Absolutely great wad!! All maps after 02 are absolutely awesome :) It deserves 5 stars (at least 4,5;))-V

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Guest

Unknown date

  
Ixnatifual has clearly put a lot of work into all of this using all the features and massive detailing. I was impressed, and the gameplay was like none other. Ending could be a biiit shorter though ;) 5/5 stars -Kirby

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Guest

Unknown date

  
Still one of my favourites. The battle at the end around the giant Ziggurat thing remains one of my favourite Doom fights, and the later levels generally are all excellent. Many of the areas in the first few levels can seem a little unremarkable, but nevertheless they're all well crafted tech-bases. I have no complaints to make in the gameplay department, everything seemed balanced and on UV I had no major problems with either ammo or health.

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Guest

Unknown date

  
Play it. NOW. THIS IS BEYOND 1337. YOU WILL PLAY. -Giest118

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Guest

Unknown date

  
HAVENT FINISHED IT BUT SO FAR IT IS NICE PEICE OF WORK

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Guest

Unknown date

  
Good design and layout in most maps but gameplay is irregular. Sometimes it´s a punch of adrenaline and sometimes is quite boring or has excess of monsters. It gets warmer and warmer while you go on, so don´t give up in the first two maps, that are really average and somewhat boring. The architecture is also irregular, from plain to detailed, but never with much eye candy. 3 stars.

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Guest

Unknown date

  
Really great levels. I wouldn't be playing Doom 2 at all currently had it been for these levels.

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Guest

Unknown date

  
Not quite 5, but a good 4.5. I'm sending in a 4 though, just to lower the overall rating. Still, great levels and a must play!

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Guest

Unknown date

  
Annoyed me to no end. I hate it when someone wants to tell me how to play, take the scripted saves and the puzzles that are impossible without saving and shove them. Further: the author didn´t mention that jumping is required, searching for the unmarked secrets will more likely cause rsi than being fun and he expects the player to plow through 8 average levels before one that is good. 3/5

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cacomonkey

Unknown date

  
Awarding it two stars because Map 2 right next to the exit is bugged. Monsters will not trigger so it's impossible to exit the map and continue to the next map without cheating using either warp to next level or noclip to go through the wall to activate the monsters. This critical fail alone caused me to give up the wad though it does appear to be well designed. I'm intrigued enough by Titan 1 to want to play Titan 2 but I hope it's not bugged like this wad.

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Guest

Unknown date

  
the best wad if you played 5/5

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Guest

Unknown date

  
Supremely overrated - this should piss off most Doomers, the 12 year old's comments above notwithstanding. Very average design, very average scripting, and altogether very average.

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Guest

Unknown date

  
Worth giving 5 stars for the mirror/hellknight trick alone (map7, afaik - check this out ). Add to that tastefully used slopes, best usage of industralish textures ever, great dark atmosphere and breathtaking landscape of the last level and you have asskicking set. Too much good stuff to mention - play it by yourself -- Brun Ohn

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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