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Hellcore

   (122 reviews)
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32 levels from scratch. All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I cannot give credit where it is due.


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Guest

Unknown date

  
Map15 from Chris Hansen and at least one Brad Spencer map are definitely good (and not in the 2.0). Is that worth 23mb, more your decision than mine.

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Guest

Unknown date

  
Well, when you swim through all the crap, you can deffinitely extract out a good deal of cool levels, I wish they finnished it as I thought HC 2 was quite dissapointing (esp. gameplay). Unfortunately, this one is a mess, you'll see every design style, from 1995 to 2004, so it pretty much looks like a time-shifting frankenstein stiched together, a shame. It also crashed on prboom, gzdoom, doomsday, legacy, I couldn't find a port which would play all the levels. 3 stars for effort.

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Unknown date

  
NINE YEARS!? So that's how this megawad won the Mordeth Award. I had been waiting for this but the crap maps that are in this wad (though I agree with the reviewers who said that this megawad has some great-ass maps in the such as my favorite: Map 29) but still, there should be a re-release without the crap maps and at least make it a ZDoom edition. A good megawad that won the Mordeth Award, it could've been better IMHO -dljosef

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Unknown date

  
WHY? WHY NOT FINNISH THIS? It could've been a classic MW alongside requiem, eternall doom, alien vendetta and all others, if it were finnished, yes I know about HC 2.0, but that was to much of architecture, to little fun, this one however, would've been..., it could've been..., duh nevermind 3/5 so so sorry...

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Unknown date

  
Abandoned on halfway stuff. Except of few "amazing" visuals nothing good here. Don't worth playing because of bugs and boring (or unbalanced) gameplay. Overrated.

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Unknown date

  
Uneven megawad, but there are some real gems in there. 4/5. //Erik Alm

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Guest

Unknown date

  
My opinion to anyone trying to make megawads....First start with 6 or 7 targeted maps and add the effort into it. Then if more ideas come to mind, make more. Otherwise things will go wrong. Like for instance, team members lose interest because the project took too long to make and\or some maps get half assed.

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Guest

Unknown date

  
Kind of a messy collection, but you can't miss Chris's Map15.....

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Guest

Unknown date

  
pretty good. but meh. you should have added the zdoom bonus level (that dark prison)in 2.0. it's a sick level. 5/5 for it's classical legend.

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Guest

Unknown date

  
Some very godly maps. But the authors should fix bugs and finish many maps before releasing such megawad. If you can wait 10+ years building it you can spare 10 hours fixing it. If this wad got a final release have very nice chances of being the wad of the year. The paragraph "I just want to get this damn thing off my comp" sucks robert. Anyway 4/5

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Guest

Unknown date

  
good, but i t is a problem in map 5, you needs lines to execute this wads 4/5

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Guest

Unknown date

  
This wad does have a lot of outdated levels, some good stuff thrown in with it though. I'm glad they made the second one to replace this, although this one's gameplay is still pretty fun, most of the time atleast. 5/5 - for legendariness

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Unknown date

  
Hey you all buddies never reading the text files: "A lot of unfinished maps, but it should be fully playable... Ugly or not." Thousands of Thanks to this crew for such a work, done for free, just for the pleasure to share... 5 stars. -Jive (Feb. 17, 2005)

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Unknown date

  
Some very meh maps, some good, some great, some revies in HC20. A mixed bag, but play at least 15 and 18. 5/5 for those maps and some other good ones, it clearly states it's unfinished so I can forgive as it is better than most unfinished stuff out there. But play HC20 for the maps in here that are revised there.

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Unknown date

  
Even if the WAD is remotely ridiculous, you can NEVER give it 0 stars. The author(s) have done their best! Seriously, even though some of the levels are SERIOUSLY outdated, it doesn't mean this collection wouldn't be enjoyable! Hellcore has been "in production" for about as long as I can remember and hats off for the guys who made us busy for a couple of weeks. That's right. Anyone completing this under two weeks, reply here. YOU WON'T. Great job, guys! The wait was worth it!

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Unknown date

  
I love Hellcore, but at the same time I wished it could be finished in all its glory. First the bad: some maps not up to standards. The good: many maps are jaw-droppingly excellent. The ugly: Map05 crashes. 4 stars for the unforgettable levels. -Huy

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Unknown date

  
I'm sure even the old '94 maps were good for their time... But there's mainly a handful of amazing levels, all of which I see were redone and are in the 2.0 version, I'd probably just download that one instead. Still a nice job by the team though.

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Unknown date

  
OMFG!!! I just finished this WAD yesterday and it's fucking funny! 9 YEARS!!! I have experienced the most atmospheric, nicely shadowed and detailed WADs ever in my doom life (idclev32 is OMG, scared me more than Doom 3, esp when I was wearing the headphones, with closed lights, music stopped for a while and.. Arghh!!! Shit out of my nose and stuff!!!!!!!) among with the crappiest ever! It's really funny to enjoy the really scary and well detailed level 29 and then experience 30!!! LOL!!!!!!!

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Unknown date

  
Wish they finished this, a bugless version.

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Unknown date

  
OMG FINISH MAP32, It's the scariest level I've ever seen!!!

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Unknown date

  
3 stars. Too many bugs, and too many clunkers for it to get an overall rating of 4 stars. Includes some excellent maps though.

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Unknown date

  
What a shame!This could truly be one of the best megawads out there,if only someone would finish it.By that I mean fully playable on at least one source port(I got various crashes on various ports).And if someone would care to retexture a few levels,replace the unacceptable map30 and finish the map32(prettiest map,but has no monsters or exit!?!).There's so little work left,yet the errors ruin it.I know it's easy for me to say but really i have to repeat:what a shame.A 4 the effort,but it should be a 5/5.

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Guest

Unknown date

  
It's quite depressing how most of the authors just rant about how their maps suck.

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Unknown date

  
What Woolie said. A few clever ideas smothered in boring nonsensical 1994 rubbish. Should have been vastly trimmed down, you don't /have/ to make 32 levels for a megawad. I would have preferred quality over quantity. 2/5

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Unknown date

  
Worth a look, if not for the few nicely detailed maps. Definitely not as good as the 2.0 version though... 5/5 for legendness

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  • File Reviews

    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
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