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Hellcore

   (122 reviews)
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32 levels from scratch. All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I cannot give credit where it is due.


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Guest

Unknown date

  
Map15 from Chris Hansen and at least one Brad Spencer map are definitely good (and not in the 2.0). Is that worth 23mb, more your decision than mine.

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Guest

Unknown date

  
Well, when you swim through all the crap, you can deffinitely extract out a good deal of cool levels, I wish they finnished it as I thought HC 2 was quite dissapointing (esp. gameplay). Unfortunately, this one is a mess, you'll see every design style, from 1995 to 2004, so it pretty much looks like a time-shifting frankenstein stiched together, a shame. It also crashed on prboom, gzdoom, doomsday, legacy, I couldn't find a port which would play all the levels. 3 stars for effort.

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Unknown date

  
NINE YEARS!? So that's how this megawad won the Mordeth Award. I had been waiting for this but the crap maps that are in this wad (though I agree with the reviewers who said that this megawad has some great-ass maps in the such as my favorite: Map 29) but still, there should be a re-release without the crap maps and at least make it a ZDoom edition. A good megawad that won the Mordeth Award, it could've been better IMHO -dljosef

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Guest

Unknown date

  
WHY? WHY NOT FINNISH THIS? It could've been a classic MW alongside requiem, eternall doom, alien vendetta and all others, if it were finnished, yes I know about HC 2.0, but that was to much of architecture, to little fun, this one however, would've been..., it could've been..., duh nevermind 3/5 so so sorry...

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Guest

Unknown date

  
Abandoned on halfway stuff. Except of few "amazing" visuals nothing good here. Don't worth playing because of bugs and boring (or unbalanced) gameplay. Overrated.

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Guest

Unknown date

  
Uneven megawad, but there are some real gems in there. 4/5. //Erik Alm

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Guest

Unknown date

  
My opinion to anyone trying to make megawads....First start with 6 or 7 targeted maps and add the effort into it. Then if more ideas come to mind, make more. Otherwise things will go wrong. Like for instance, team members lose interest because the project took too long to make and\or some maps get half assed.

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Guest

Unknown date

  
Kind of a messy collection, but you can't miss Chris's Map15.....

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Guest

Unknown date

  
pretty good. but meh. you should have added the zdoom bonus level (that dark prison)in 2.0. it's a sick level. 5/5 for it's classical legend.

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Guest

Unknown date

  
Some very godly maps. But the authors should fix bugs and finish many maps before releasing such megawad. If you can wait 10+ years building it you can spare 10 hours fixing it. If this wad got a final release have very nice chances of being the wad of the year. The paragraph "I just want to get this damn thing off my comp" sucks robert. Anyway 4/5

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Guest

Unknown date

  
good, but i t is a problem in map 5, you needs lines to execute this wads 4/5

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Guest

Unknown date

  
This wad does have a lot of outdated levels, some good stuff thrown in with it though. I'm glad they made the second one to replace this, although this one's gameplay is still pretty fun, most of the time atleast. 5/5 - for legendariness

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Unknown date

  
Hey you all buddies never reading the text files: "A lot of unfinished maps, but it should be fully playable... Ugly or not." Thousands of Thanks to this crew for such a work, done for free, just for the pleasure to share... 5 stars. -Jive (Feb. 17, 2005)

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Unknown date

  
Some very meh maps, some good, some great, some revies in HC20. A mixed bag, but play at least 15 and 18. 5/5 for those maps and some other good ones, it clearly states it's unfinished so I can forgive as it is better than most unfinished stuff out there. But play HC20 for the maps in here that are revised there.

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Unknown date

  
Even if the WAD is remotely ridiculous, you can NEVER give it 0 stars. The author(s) have done their best! Seriously, even though some of the levels are SERIOUSLY outdated, it doesn't mean this collection wouldn't be enjoyable! Hellcore has been "in production" for about as long as I can remember and hats off for the guys who made us busy for a couple of weeks. That's right. Anyone completing this under two weeks, reply here. YOU WON'T. Great job, guys! The wait was worth it!

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Unknown date

  
I love Hellcore, but at the same time I wished it could be finished in all its glory. First the bad: some maps not up to standards. The good: many maps are jaw-droppingly excellent. The ugly: Map05 crashes. 4 stars for the unforgettable levels. -Huy

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Unknown date

  
I'm sure even the old '94 maps were good for their time... But there's mainly a handful of amazing levels, all of which I see were redone and are in the 2.0 version, I'd probably just download that one instead. Still a nice job by the team though.

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Unknown date

  
OMFG!!! I just finished this WAD yesterday and it's fucking funny! 9 YEARS!!! I have experienced the most atmospheric, nicely shadowed and detailed WADs ever in my doom life (idclev32 is OMG, scared me more than Doom 3, esp when I was wearing the headphones, with closed lights, music stopped for a while and.. Arghh!!! Shit out of my nose and stuff!!!!!!!) among with the crappiest ever! It's really funny to enjoy the really scary and well detailed level 29 and then experience 30!!! LOL!!!!!!!

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Unknown date

  
Wish they finished this, a bugless version.

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Guest

Unknown date

  
OMG FINISH MAP32, It's the scariest level I've ever seen!!!

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Guest

Unknown date

  
3 stars. Too many bugs, and too many clunkers for it to get an overall rating of 4 stars. Includes some excellent maps though.

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Unknown date

  
What a shame!This could truly be one of the best megawads out there,if only someone would finish it.By that I mean fully playable on at least one source port(I got various crashes on various ports).And if someone would care to retexture a few levels,replace the unacceptable map30 and finish the map32(prettiest map,but has no monsters or exit!?!).There's so little work left,yet the errors ruin it.I know it's easy for me to say but really i have to repeat:what a shame.A 4 the effort,but it should be a 5/5.

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Guest

Unknown date

  
It's quite depressing how most of the authors just rant about how their maps suck.

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Unknown date

  
What Woolie said. A few clever ideas smothered in boring nonsensical 1994 rubbish. Should have been vastly trimmed down, you don't /have/ to make 32 levels for a megawad. I would have preferred quality over quantity. 2/5

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Unknown date

  
Worth a look, if not for the few nicely detailed maps. Definitely not as good as the 2.0 version though... 5/5 for legendness

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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