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Hellcore

   (124 reviews)
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4 Screenshots

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32 levels from scratch. All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I cannot give credit where it is due.


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Guest

Unknown date

  
What Woolie said. A few clever ideas smothered in boring nonsensical 1994 rubbish. Should have been vastly trimmed down, you don't /have/ to make 32 levels for a megawad. I would have preferred quality over quantity. 2/5

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Guest

Unknown date

  
Worth a look, if not for the few nicely detailed maps. Definitely not as good as the 2.0 version though... 5/5 for legendness

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Guest

Unknown date

  
Some great maps with outstanding atmosphere and gameplay... Unfortunatly there are some much weaker maps... Another negative is visible incompletion of some maps. It beats impression from this megawad down. 4/5 will be adequate. - Damned

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Guest

Unknown date

  
Make a Hellcore 3 or atleast finish Map32. Something!

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Guest

Unknown date

  
pretty good. 9 years hehe, holy cow.

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Guest

Unknown date

  
Some seriously good stuff, it's just such a shame that after all this time it hasn't been completely polished the way it deserves. - pritch

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Guest

Unknown date

  
cool..

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Guest

Unknown date

  
5 :_)

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Guest

Unknown date

  
yeah it is unfinished, but i had lots of fun. merges great with lots of weapon and my own wads. dont listen to the trolls. i still play it sometimes ^-^ 4/5

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Guest

Unknown date

  
:p nice maps 4/5

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Guest

Unknown date

  
Man, this is one of the best Doom mods ever! - the complexity of the levels MUST be rewarded, and the texture combination belongs to an artist! This is the WAD OF THE YEAR; some reviewers should find another job ***** - Daniel

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Guest

Unknown date

  
Some levels simply blew me away, others were above average especially for their time. All in all, an awesome megawad.

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Guest

Unknown date

  
Good level design,but a bit buggy...

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Guest

Unknown date

  
@ Daniel - Im beginning to think they should just get rid of the ability to review wads on idgames period. There are just so many trolls and morons, and I swear almost all the bad votes were by people who didn't even download the wad, they just give it a bad review and throw insults because someone else didn't like it or just because they like to be an ass... :/ Anyways 5 stars on this great wad :) - MoD

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Guest

Unknown date

  
My suggestions for a re-release would be to work out the bugs first. Secondly, I't would be a shame to waste the crappy levels (ie map03). You could just add in some more detail to the not so good levels, for a re-release. Some of theese maps are pretty damn good! Just a thought, -Julz_D

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Guest

Unknown date

  
Coop friendly: No. To sum up with quotes from the authors my exact thoughts (512 characters limit): "wondering where to go next, only to find out that you had to hit a switch on the opposite end of the map over and over again" "Looks terrible" "lack of detail, blocky, triangle corridors and poorly placed monsters will have you cringing and wondering why you even downloaded Hellcore in the first place." "Crappy boss level made in literaly 10 minutes" "I just want to get this damn thing off my comp"

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Guest

Unknown date

  
Map32 needs to be finished! 5/5

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Nazgul9

Unknown date

  
Very disappointing. Got to about map 20 and quit... this clearly was not ready for release!

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Guest

Unknown date

  
this is awsome, but not finised 5/5

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Guest

Unknown date

  
Pretty cool.

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Guest

Unknown date

  
There are great levels and not so great levels. If maybe the team put less focus on architecture and more on gameplay not only could they have finished it, but made a rare gem. BTW, i did map 04 on ultra-violence without dying on my first attempt. I was very proud of that ^^. I never got round to trying out every level but from impression thus far many levels had a sense of incompleteness about them. ---- 4 Stars.

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Guest

Unknown date

  
2 words WOW. what's up with level 32, that was creepy, i mean this wasn't ghould forest but it still scared me.5/5

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Guest

Unknown date

  
This wad could've been a true masterpiece, but the few gems are smothered by the 1995 crap levels and unfinished maps. 3/5 --Woolie

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Guest

Unknown date

  
Bleh. Some of the maps are good, the others are 1994/1995 uglies or just plain incomplete. Come back when you're finished. 3/5 --Woolie

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Guest

Unknown date

  
There are some jaw-dropping levels but, sadly, its not finished. I believe it should be finished by someone else if not the original mappers themselves. 4 stars -soft_haxorz

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  • File Reviews

    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
    • By NuMetalManiak · Posted
      here we have the fifteenth iteration of dwspd, which also invokes a specific set of rules known as WYSIWYG or "what you see is what you get". relatively speaking, no doors. which seems like it could be easy, a simple outdoor or cave-like map that completely lacks any doors works well enough. the first map is an example of what I'm talking about. ugly as fuck all with no detailing, but it does what it needs to do. the next two maps sadly actually have doors, which sort of ruins the theme. MAP03 is worse than MAP02 (MAP02 has a problem with the beginning as well as the key door not being marked), while MAP03 you can go through a certain fence. and yeah, there's only three maps, but not one of them is really good. MAP02 comes closest, and just because it has doors, it at least has windows so you can see what's behind. but this is easily a weak dwspd compilation that isn't worth checking out.
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