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Hellcore

   (124 reviews)
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32 levels from scratch. All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I cannot give credit where it is due.


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NuMetalManiak

  

uneven is pretty much the word that perfectly describes the 32-map megawad known as Hellcore. it's far from the Hellcore 2.0 that most people are familiar with. that one has all the good detailed maps of this one plus a few new levels and all of them are very realistically designed and properly play well too. but if you were to look at this one, it's got quite the weird history that explains the overall unevenness. between many well-designed levels are those that fit right in the 90s aspect of things. the gameplay of many maps is also quite uneven, as you can probably see right from the first level (which was one of the stayovers for 2.0, with new areas added there). there's a part with barons of hell that come out, and by then you have only small weapons unless you get the secrets, such as the rocket launcher one. other maps will likely throw teleport ambushes around (although the closets are often poorly constructed leaving loads of stragglers) or arch-viles in very inconvenient locations. plus some level designs and layouts are just awful to look and play with. the worst offender is probably MAP17, a huge cargo area plus lots of bridges, backtracking, and arch-viles and not a moment of it is fun. MAP18 follows it and it's a surprise by Vorpal but it blows up and throws a full slaughtermap at players, where no one could really expect that. MAP28 is probably the most broken map overall, and I'll document this phenomena on the wiki when I get the chance.

 

basically this is a rather curious megawad. nowhere is it amazing apart from the maps that end up in Hellcore 2.0, and the rest seem just plain at the very best.

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MuratMikal

  

Even unfinished it's a very good megawad. MAP 11, 12, 15, 18 and 26 are my favorites. But a few are really bad: MAP 10 and MAP 25 are very confusing and heavy puzzle oriented. MAP 22 is broken because the majority of monster didn't teleport. And finally MAP 28 is also broken because the teleport needed to proceed doesn't work. Overall, worth a download and play.
 

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Unknown date

  
Map15 from Chris Hansen and at least one Brad Spencer map are definitely good (and not in the 2.0). Is that worth 23mb, more your decision than mine.

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Unknown date

  
Well, when you swim through all the crap, you can deffinitely extract out a good deal of cool levels, I wish they finnished it as I thought HC 2 was quite dissapointing (esp. gameplay). Unfortunately, this one is a mess, you'll see every design style, from 1995 to 2004, so it pretty much looks like a time-shifting frankenstein stiched together, a shame. It also crashed on prboom, gzdoom, doomsday, legacy, I couldn't find a port which would play all the levels. 3 stars for effort.

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Unknown date

  
NINE YEARS!? So that's how this megawad won the Mordeth Award. I had been waiting for this but the crap maps that are in this wad (though I agree with the reviewers who said that this megawad has some great-ass maps in the such as my favorite: Map 29) but still, there should be a re-release without the crap maps and at least make it a ZDoom edition. A good megawad that won the Mordeth Award, it could've been better IMHO -dljosef

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Unknown date

  
WHY? WHY NOT FINNISH THIS? It could've been a classic MW alongside requiem, eternall doom, alien vendetta and all others, if it were finnished, yes I know about HC 2.0, but that was to much of architecture, to little fun, this one however, would've been..., it could've been..., duh nevermind 3/5 so so sorry...

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Unknown date

  
Abandoned on halfway stuff. Except of few "amazing" visuals nothing good here. Don't worth playing because of bugs and boring (or unbalanced) gameplay. Overrated.

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Unknown date

  
Uneven megawad, but there are some real gems in there. 4/5. //Erik Alm

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Unknown date

  
My opinion to anyone trying to make megawads....First start with 6 or 7 targeted maps and add the effort into it. Then if more ideas come to mind, make more. Otherwise things will go wrong. Like for instance, team members lose interest because the project took too long to make and\or some maps get half assed.

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Unknown date

  
Kind of a messy collection, but you can't miss Chris's Map15.....

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Unknown date

  
pretty good. but meh. you should have added the zdoom bonus level (that dark prison)in 2.0. it's a sick level. 5/5 for it's classical legend.

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Unknown date

  
Some very godly maps. But the authors should fix bugs and finish many maps before releasing such megawad. If you can wait 10+ years building it you can spare 10 hours fixing it. If this wad got a final release have very nice chances of being the wad of the year. The paragraph "I just want to get this damn thing off my comp" sucks robert. Anyway 4/5

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Unknown date

  
good, but i t is a problem in map 5, you needs lines to execute this wads 4/5

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Unknown date

  
This wad does have a lot of outdated levels, some good stuff thrown in with it though. I'm glad they made the second one to replace this, although this one's gameplay is still pretty fun, most of the time atleast. 5/5 - for legendariness

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Unknown date

  
Hey you all buddies never reading the text files: "A lot of unfinished maps, but it should be fully playable... Ugly or not." Thousands of Thanks to this crew for such a work, done for free, just for the pleasure to share... 5 stars. -Jive (Feb. 17, 2005)

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Unknown date

  
Some very meh maps, some good, some great, some revies in HC20. A mixed bag, but play at least 15 and 18. 5/5 for those maps and some other good ones, it clearly states it's unfinished so I can forgive as it is better than most unfinished stuff out there. But play HC20 for the maps in here that are revised there.

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Unknown date

  
Even if the WAD is remotely ridiculous, you can NEVER give it 0 stars. The author(s) have done their best! Seriously, even though some of the levels are SERIOUSLY outdated, it doesn't mean this collection wouldn't be enjoyable! Hellcore has been "in production" for about as long as I can remember and hats off for the guys who made us busy for a couple of weeks. That's right. Anyone completing this under two weeks, reply here. YOU WON'T. Great job, guys! The wait was worth it!

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Unknown date

  
I love Hellcore, but at the same time I wished it could be finished in all its glory. First the bad: some maps not up to standards. The good: many maps are jaw-droppingly excellent. The ugly: Map05 crashes. 4 stars for the unforgettable levels. -Huy

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Unknown date

  
I'm sure even the old '94 maps were good for their time... But there's mainly a handful of amazing levels, all of which I see were redone and are in the 2.0 version, I'd probably just download that one instead. Still a nice job by the team though.

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Unknown date

  
OMFG!!! I just finished this WAD yesterday and it's fucking funny! 9 YEARS!!! I have experienced the most atmospheric, nicely shadowed and detailed WADs ever in my doom life (idclev32 is OMG, scared me more than Doom 3, esp when I was wearing the headphones, with closed lights, music stopped for a while and.. Arghh!!! Shit out of my nose and stuff!!!!!!!) among with the crappiest ever! It's really funny to enjoy the really scary and well detailed level 29 and then experience 30!!! LOL!!!!!!!

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Unknown date

  
Wish they finished this, a bugless version.

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Unknown date

  
OMG FINISH MAP32, It's the scariest level I've ever seen!!!

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Unknown date

  
3 stars. Too many bugs, and too many clunkers for it to get an overall rating of 4 stars. Includes some excellent maps though.

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Unknown date

  
What a shame!This could truly be one of the best megawads out there,if only someone would finish it.By that I mean fully playable on at least one source port(I got various crashes on various ports).And if someone would care to retexture a few levels,replace the unacceptable map30 and finish the map32(prettiest map,but has no monsters or exit!?!).There's so little work left,yet the errors ruin it.I know it's easy for me to say but really i have to repeat:what a shame.A 4 the effort,but it should be a 5/5.

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Unknown date

  
It's quite depressing how most of the authors just rant about how their maps suck.

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  • File Reviews

    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
    • By NuMetalManiak · Posted
      here we have the fifteenth iteration of dwspd, which also invokes a specific set of rules known as WYSIWYG or "what you see is what you get". relatively speaking, no doors. which seems like it could be easy, a simple outdoor or cave-like map that completely lacks any doors works well enough. the first map is an example of what I'm talking about. ugly as fuck all with no detailing, but it does what it needs to do. the next two maps sadly actually have doors, which sort of ruins the theme. MAP03 is worse than MAP02 (MAP02 has a problem with the beginning as well as the key door not being marked), while MAP03 you can go through a certain fence. and yeah, there's only three maps, but not one of them is really good. MAP02 comes closest, and just because it has doors, it at least has windows so you can see what's behind. but this is easily a weak dwspd compilation that isn't worth checking out.
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