Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Artifact Version 2.1

   (15 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (Something about having to climb a waterfall and navigate some sewers). You here a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of storm troopers that failed miserably. The one lone survivor kept babbling about "blowing up a mountain", though not the way they intended.

The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

Fortunately, a reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

  
This reminds me Hexen. Is fun but hard. I couldn't even finish it.

Share this review


Link to review
Lightning Hunter

Unknown date

  
Besides the problems mentioned by the reviewers above me, this is quite a great set of maps. It is definitely worthy of being coined a classic. This is probably one of the first set of maps to ever use any sort of continuity between levels - that is, having parts of the levels you already beat in the next level.

Share this review


Link to review
Guest

Unknown date

  
Still my favorite map wad of all time. Congratz on making such an excellent map.

Share this review


Link to review
Guest

Unknown date

  
One of the truly great classic WADs of all time. Play it now if you haven't yet!

Share this review


Link to review
Guest

Unknown date

  
A classic, by one of the all-time great mappers. Try the Doom2 and Boom versions too.

Share this review


Link to review
Guest

Unknown date

  
Three levels (E1M1 - E1M3) dated May 1995; the Doom II versions, at id=6380, are amongst Doomworld's ten best wads of 1995. The maps are large and complex, with lots of monsters for 1995. E1M1 is marred by a dark maze that requires you to find unmarked secrets in darkness; E1M2 is great fun, still hard today; E1M3 overuses the "crystal sector" effect and is violent but not much fun. Overall it suffers from Doom I's weak shotgun, and of course there's no proper end.

Share this review


Link to review
Guest

Unknown date

  
problem 1. blue key is in hidden place 2. some switch is hidden 3. 2nd level is started with no weapon and very hard

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×