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The Artifact Version 2.1

   (15 reviews)
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About This File

You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (Something about having to climb a waterfall and navigate some sewers). You here a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of storm troopers that failed miserably. The one lone survivor kept babbling about "blowing up a mountain", though not the way they intended.

The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

Fortunately, a reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!


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Guest

  
This reminds me Hexen. Is fun but hard. I couldn't even finish it.

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Lightning Hunter

Unknown date

  
Besides the problems mentioned by the reviewers above me, this is quite a great set of maps. It is definitely worthy of being coined a classic. This is probably one of the first set of maps to ever use any sort of continuity between levels - that is, having parts of the levels you already beat in the next level.

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Guest

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Still my favorite map wad of all time. Congratz on making such an excellent map.

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Guest

Unknown date

  
One of the truly great classic WADs of all time. Play it now if you haven't yet!

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Guest

Unknown date

  
A classic, by one of the all-time great mappers. Try the Doom2 and Boom versions too.

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Guest

Unknown date

  
Three levels (E1M1 - E1M3) dated May 1995; the Doom II versions, at id=6380, are amongst Doomworld's ten best wads of 1995. The maps are large and complex, with lots of monsters for 1995. E1M1 is marred by a dark maze that requires you to find unmarked secrets in darkness; E1M2 is great fun, still hard today; E1M3 overuses the "crystal sector" effect and is violent but not much fun. Overall it suffers from Doom I's weak shotgun, and of course there's no proper end.

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Guest

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problem 1. blue key is in hidden place 2. some switch is hidden 3. 2nd level is started with no weapon and very hard

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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