id Software for making THE BEST GAME IN THE COSMOS: DOOM. Raphael Quinet and Brendon Wyber, the developers of the BEST Doom editor, DEU 5.21 GCC. Collin Reed for the indispensable program BSP 1.2X, and L.W. Witek for Reject 1.0
I would also like to credit Leo Martin Lim for the excellent discovery for invisible platforms which he used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD). if it wasn't for UAC_DEAD, I would never have taken the plunge into DOOM editing.
Last, but certainly not least, I wish to thank my lovely wife Lynn, who allowed me to pursue my DOOMing pleasure. And, of course, Jonathan and Matthew (my two boys and future DOOM hall of famers).
Title : "The Artifact" ARTIFACT.WAD Version 2.1
Author : Paul Schmitz
Email Address : PSchmitz1@comcast.net
27 Oct 2004 - Hard to believe it's been over 10 years since the intial release.
Below are my original notes (with slight modifications) about the
release. DOOM 1.666?? What can I say? Just pretend it's 1994. ;)
This was the final release to the old Action Forums on
Compuserve. Bug fixes mostly.
Description : You've been to hell and back, now it's MILLER time!
Unfortunately the officer you pounded earlier is
now your new CO. Guess who gets the next S**T
detail? While boarding the drop ship, you find out
some strange goings-on are happening at a UAC
facility in the Andes mountains. It appears that
what recently happened on Mars is happening here.
People rising from the dead, demons and monsters
gnawing the living. Not good!
You are to meet some undercover operatives at the
facility who will lead you to a secret base nearby
(Something about having to climb a waterfall and
navigate some sewers). You here a rumor about the
discovery of an alien artifact that supposedly
started this whole mess. You also hear a story
about a UAC backed raid by a company of storm
troopers that failed miserably. The one lone
survivor kept babbling about "blowing up a
mountain", though not the way they intended.
The drop ship doors open, and you hit the ground
running. Great! An entire company of veteran
spacers gets wiped out, and they send you in alone
with a pistol, just because you did it before.
Fortunately, a reception party is waiting
for you. Unfortunately, THIS reception party is not
the undercover operatives you were to meet! AMBUSH!
Additional Credits to : id Software for making THE BEST GAME IN THE COSMOS:
DOOM. Raphael Quinet and Brendon Wyber, the
developers of the BEST Doom editor, DEU 5.21 GCC.
Collin Reed for the indispensable program BSP 1.2X,
and L.W. Witek for Reject 1.0
I would also like to credit Leo Martin Lim for the
excellent discovery for invisible platforms which he
used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD).
if it wasn't for UAC_DEAD, I would never have taken the
plunge into DOOM editing.
Last, but certainly not least, I wish to thank my
lovely wife Lynn, who allowed me to pursue my
DOOMing pleasure. And, of course, Jonathan and
Matthew (my two boys and future DOOM hall of
* Play Information *
Episode and Level # : E1M1, E1M2, E1M3
Doom Version : Requires DOOM 1.666 or greater
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No (Way too Big!!!)
Difficulty Settings : Yes (All)
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New three level episode from scratch
Build Time : Six months (amongst earning a living, loving my
wife and playing with my boys, I squeezed in as
much time as I could working on this PWAD).
Editor(s) used : DEU 5.21 GCC version, BSP 1.2X, REJECT 1.0.0
Known Bugs : On level 3 there is a bug that rarely occurs. Due
to the use of the invisible platforms, when they
are viewed great distances (well beyond firing
range) any "things" (including alive and dead
monsters) will disappear from view. This bug does
NOT occur during combat , so it is an aesthetic,
minor bug. There is a spatial anomaly that does
not effect game play, but it couldn't exist in the
"real" world. Fixed texture alignment problems
found in earlier version. Also moved PWAD to
Episode One so the sky looks Earth-like.
Also fixed a bug in level 3 that will now let you
finish the WAD to its grisly conclusion
History : 12/30/94 "The Artifact" (CiS Action Forums)
05/19/95 "The Artifact" version 2.0 (CiS Action Forums)
06/01/96 Address update (CiS Action Forums)
10/27/04 Address update (Doom Archives - Thanks Graf!)
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file , with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
CompuServe, ACTION Forum, DOOM I Library, called
DMARTI.ZIP, search using ARTIFACT as search parameter
To play this WAD, put the WAD file in your DOOM directory.
At the command prompt type: doom -file artifact.wad.
Pick episode 1.
* Author's Notes *
This PWAD requires DOOM version 1.666 or greater.
I originally intended this PWAD to be one huge level, until I discovered
that I could no longer save games because of the limit placed on the size
of the save game file. Even though the original level is now broken into
three parts, I tried to keep the look and feel of one big level. Let me
know if I succeeded.
Many complaints about tough beginning (in UV mode). But HEY! Walking into
an ambush is not supposed to be easy! My advice? Don't just stand there,
I'M ABOUT TO TALK ABOUT THE ENDING, SO IF YOU DON'T WANT TO RUIN THE
"SURPRISE", READ NO FURTHER.
The "surprise" ending is that there isn't one. I did this on purpose since
my intent was to have an ending similar to the one found in the shareware
version of the original DOOM. Let's face it, I don't care
how bad you are, there is no way you can defeat 12 Cyberdemons without
But for you DOOM "Twoers" out there, you can get an updated version of
"The Artifact" in the ACTION Forum (GO ACTION) in the DOOM II Level area.
It's name is ARTIFACT.ZIP.
And don't forget to try the concluding trilogy called "Welcome to Hell". It
too can be found on CIS in the DOOM II level section. It's name is