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Knee Deep in the Waste

   (16 reviews)
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Guest

4 Screenshots

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A lot of waste and bad guys


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Guest

  
A fun medium sized map. Nothing extraordinary here. Maybe slightly cramped at times. Good ammo balance on ultraviolence. Tho plasmarifle was quite unneccesary.

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TimeOfDeath

  
liked

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Guest

Unknown date

  
Average wad, mostly dark and lots of nukage, mostly small monsters. Sometimes not easy to know where to go next. Sky windows give HOM on Zdoom. 3/5

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Guest

Unknown date

  
Very impressive first effort. There were some rather obvious HOMs where I'm guessing you meant to have sky (in some of the hallways heading to the red key, mostly), although I'm guessing it's just a zdoom issue. Anyway, keep up the good work.

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Guest

Unknown date

  
Quite nice indeed. The HOM effects in ZDoom are unfortunate, though, as is the inclusion of three Doombuilder objects which show up as "!" sprites. Still, I give it a 4/5.

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Guest

Unknown date

  
Keep up - you have the talent - Daniel ****

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Guest

Unknown date

  
Good layout. As others have said, many instances with HOM in zdoom. But given I love your email address, I'll give it a 3.

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Guest

Unknown date

  
Was this made with SLIGE?

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Guest

Unknown date

  
rather impresiv for a beginer wad with some help you cood become an exlint wad builder keep it up -simon cowel

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Unknown date

  
Too much focus on detail and not enough on fun gameplay. Like, I simply loved walking over the same acid for the 5th time trying to work out where to go next. --- 3 Stars.

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Guest

Unknown date

  
Nice wad but only averange. I see you used doom builder. Maybe not so common among wad authors but it RULES. But for being your first map its good. (3/5)

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Unknown date

  
Very impressive for a first map! And fun too, which usually isn't the case with first timers. -Dittohead

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Unknown date

  
I don't care if this is your first map. You had all the time in the world to design and test this map and if it's rubbish, it's rubbish. This has an attractive design and clearly isn't shit put out by a chancer, but it has some obvious technical errors and a confusing level design. I have seen a very few levels that used slime well, and this isn't one of them. Take that, Jamaica!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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