Title : ZPong v1.0
Filename : zpong.wad
Release date : 29th of Sept., 2004
Author : Jon Washburn (GrayLancer)
Email Address : email@example.com
Other Files By Author : Sacrifice in Blood, The Corrupt Priest
Misc. Author Info :
Description : I wrote this little example to test the possibilities of creating interactive environments in ZDoom maps, similar to those seen in Doom 3. Obviously nothing that complex is currently possible, but it is possible to
create fun little examples like this one. I've tried to make the code as neat as possible, so others can learn from it.
Hopefully the principles here can be used in a broader way in people's levels.
Feel free to use any of my code here, or to modify it however you like. I do ask, however, that you give me credit for
anything you take.
ZPong's AI routine has actually gotten pretty good, and is capable of predicting where the ball is going to bounce. If you
look at the script, I'm sure you can figure out how to tweak it. There's a number of parameters which determine how good
the AI is at predicting the ball and how large a margain of error it has. There's also a variable in the script to turn
off predictive AI and use simple ball-following, but it's so damn stupid I can't see why anyone would want to do this.
I'm planning to implement more options in the future, such as choosing paddle colors, "arena" backgrounds, and a two player
mode which can be played online (right now, you can play on the same computer).
Additional Credits to : id Software for Doom
Randy for Zdoom
The people on the Zdoom forum who started doing classic games in ACS
* What is included *
New levels : 1
Sounds : Yes (Beep, boop...)
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Zdoom 2.0.63a
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Not right now
Other game styles : Hotseat 2-player Pong
Difficulty Settings : Yes, they determine the AI difficulty.
* Construction *
Base : New from scratch
Build Time : A couple days.
Editor(s) used : Zeth, XWE
Known Bugs : The paddles will sometimes come "out of sync" with their actual x/y coor