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E1l1rq.wad

   (13 reviews)
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About This File

This is a new E1M1 level, made with NewDEU 4.2. Try it at "Ultra-Violence"... You don't know how to use this file? It's easy: DOOM -FILE E1L1RQ.WAD Have a nice DOOM!


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Maximum Matt

  

Well, I didn't realize it was an E3M1 remake until way later.  So i guess that counts for something

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Walter confetti

  
ehy, 1994 switcheroom was pretty cool. All in all, nice e3m1 redo.

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Guest

Unknown date

  
This is dated March 1994, which is extremely old - ORIGWAD is dated March 7, so if the datestamp is correct this must be one of the first wads ever. It's a well-made, enjoyable riff on E3M1, which is topical because there have been a few E3M1 remakes recently. This is better than the E3M1 in id=12484, but not as good as id=12156 or id=15106.

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Guest

Unknown date

  
Oh, my. Seems like someone found out how to modify textures and stuff in E3M1. 0/5.

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Guest

Unknown date

  
Is this really from Raphael Quinet, of DEU/NewDEU fame? Who'd have guessed he sucks at level design.

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Guest

Unknown date

  
People it is TEN YEARS OLD. - pritch

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Guest

Unknown date

  
It's funny you call it a E1M1 map when it's clearly a E3M1 rip-off

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Guest

Unknown date

  
amazingly bad. Congratulations on the author for not making the worst serious level set I've ever seen, however. 1 * Also, to the man above here: WOW, BECAUSE IT'S OLD BEING A LAZY FUCK AT COPYING SECTIONS FROM E3M1 AND CHANGING TEXTURES IS TOTALLY ACCEPTABLE.

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Guest

Unknown date

  
Yeah, this quite a relic. Show some respect for your elders you 12 year old Doom-wannabe Halo fans! It looks crude but play here is easy yet decent. SPOILER: an unforeseen switch trick can be used to exit early. ***

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  • File Reviews

    • By Argenteo · Posted
      More difficult than I remembered. Great midis. Aberrant monsters (cute lil-cyber). Some puzzle maps. But in general a lot of action. Memorable maps everywhere.
    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
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