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Fortress of Duality

   (8 reviews)
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About This File

Originally designed for a long-defunct (I think) megawad project, this was originally built using


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Unknown date

  
Crap

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Guest

Unknown date

  
This is dated October 2004. It's an entertaining but repetitive castle-style level - mostly brown and grey, with mist - that pits you against 390 baddies (dozens of them are imps). There's a decent lot of action but the layout is very copy-and-paste. To be fair, the symmetry is a design element, but it's still dull. I felt as if I was clearing the same set of rooms four times, twice (if you see what I mean).

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Unknown date

  
Good-looking level, but the gameplay is the dullest I've seen in ages.

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Unknown date

  
neat ideal with the two toned rooms, but bland in monster and room design.

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Unknown date

  
Low detail, some nice battles, lots of stuck on walls in narrow places. 3/5

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Unknown date

  
good level 5/5

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Unknown date

  
Pretty generic, not so detailed but with nice fake lightourcing and plenty of action caused by teleporting monsters. Let's say, average+ -- Brun Ohn

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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