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Mansion Of Time

   (18 reviews)
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2 Screenshots

About This File

This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ago! (It took a long time, but I finally finished it and was pleased with it).

I've replayed the level today and I thought it would be a good idea to release it as I spent a lot of time on this and the 9th Gate is taking far too long to finish.

Here is one of my best levels... probably :D. I made this 3 years ago (after ROTGS... I think... not sure...). This is Also another of my rare Vanilla levels (has no special effects, relies on good gameplay to make the level good... Curunir should be pleased ;) ).


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Anidrex_1009

  

Amazing job, really, one of the coolest looking wads I had ever play! Theres so much passion in it, it just feels fantastic! The combat is constante with a lot of sweet visuals, I really love this Mansion.

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doomedwarrior1981

  
Fun excellently designed level

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Guest

Unknown date

  
A top level. Agree that there's perhaps a little too much health but makes a change from ridiculously ball-breaking exercises. Gameplay is very good, and it looks wonderful, especially from the courtyard area. - pritch

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Guest

Unknown date

  
Amazing how you can actually make smashing good maps when you quit the strangeness/detail wankery ;) - Curunir 5/5

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Guest

Unknown date

  
One of the best Doom I levels ever made. A great atmosphere, inspired architecture and an impressive layout combine to make a near perfect level. If you are after a tough level than you may want to skip this one: there is to much ammo and health. Despite this, the level is far from boring with many great fights. Overall this gets a 5/5 - Phil

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Guest

Unknown date

  
I want this guy mapping for R-One ^_^ -You know who

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Guest

Unknown date

  
Pretty nice architecture in some places, dude. I especially liked the exit room & the blue key hallway. I give this 3/5 since it was pretty much a walkthrough for me on UV. Way too much ammo around when compared to the amount of enemies. You could've slaughtered a LOT more enemies with that much ammo around. -Kristian Aro aka Nebula

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Guest

Unknown date

  
Nice map and a fun play, though I never found myself at want for ammo or health.

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Guest

Unknown date

  
Big and good gameplay and detail. 4/5 - Optimus

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Guest

Unknown date

  
Too much ammo, mediocre design and boring gameplay. Nice texture usage and a good music track though. 3/5

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Guest

Unknown date

  
Superb map in original E4 style.

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Guest

Unknown date

  
Very good level, though way too much ammo to dispose of the baddies. The outside courtyard is easily the toughest fight of the wad, if you can pass that without dying, the rest isn't too bad. Health wasn't an issue for the most part, and with a great level design and good music to go along earns this 4 stars and a recommended play.

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Lightning Hunter

Unknown date

  
A massive, detailed map that unfortunately fails in the game play department. This map quite possibly has more ammo than an entire episode of Doom, and 90% of it is not needed. The plasma gun and rocket launcher can be used almost exclusively once they are obtained. Other problems include decorations that get in the way of battles, and tedious ducking and shooting through doors. There isn't much challenge, despite the 300+ monster count. Playtesting was desperately needed on this map...

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Guest

Unknown date

  
5/5 lolololololololololololololol

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Guest

Unknown date

  
This is a nice wad with a very classical feeling. It's the gothic style with rocks and hollows. The detailing is nice. Gameplay is challenging in places though never too hard, due to plenty of ammo and health. It's a Doom 1 wad and maybe it's because of this that I missed a bigger variety of monsters. But overall it's been quite entertaining. 4/5 -Milian

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Guest

Unknown date

  
Your map is boring. You should never think that your map is good just because it's big or detailed. Gameplay and flow are both poorly done. All the high hit point enemies are overused, RL is too hard to find, no engagement, no surprises, and nothing worthwile in this package. Don't tell me this map has good flow because it simply does not. If you disagree, then you really don't know the first thing about mapping. 3/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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