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Mansion Of Time

   (18 reviews)
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2 Screenshots

About This File

This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ago! (It took a long time, but I finally finished it and was pleased with it).

I've replayed the level today and I thought it would be a good idea to release it as I spent a lot of time on this and the 9th Gate is taking far too long to finish.

Here is one of my best levels... probably :D. I made this 3 years ago (after ROTGS... I think... not sure...). This is Also another of my rare Vanilla levels (has no special effects, relies on good gameplay to make the level good... Curunir should be pleased ;) ).


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Anidrex_1009

  

Amazing job, really, one of the coolest looking wads I had ever play! Theres so much passion in it, it just feels fantastic! The combat is constante with a lot of sweet visuals, I really love this Mansion.

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doomedwarrior1981

  
Fun excellently designed level

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Guest

Unknown date

  
A top level. Agree that there's perhaps a little too much health but makes a change from ridiculously ball-breaking exercises. Gameplay is very good, and it looks wonderful, especially from the courtyard area. - pritch

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Guest

Unknown date

  
Amazing how you can actually make smashing good maps when you quit the strangeness/detail wankery ;) - Curunir 5/5

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Guest

Unknown date

  
One of the best Doom I levels ever made. A great atmosphere, inspired architecture and an impressive layout combine to make a near perfect level. If you are after a tough level than you may want to skip this one: there is to much ammo and health. Despite this, the level is far from boring with many great fights. Overall this gets a 5/5 - Phil

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Guest

Unknown date

  
I want this guy mapping for R-One ^_^ -You know who

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Guest

Unknown date

  
Pretty nice architecture in some places, dude. I especially liked the exit room & the blue key hallway. I give this 3/5 since it was pretty much a walkthrough for me on UV. Way too much ammo around when compared to the amount of enemies. You could've slaughtered a LOT more enemies with that much ammo around. -Kristian Aro aka Nebula

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Guest

Unknown date

  
Nice map and a fun play, though I never found myself at want for ammo or health.

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Guest

Unknown date

  
Big and good gameplay and detail. 4/5 - Optimus

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Guest

Unknown date

  
Too much ammo, mediocre design and boring gameplay. Nice texture usage and a good music track though. 3/5

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Guest

Unknown date

  
Superb map in original E4 style.

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Guest

Unknown date

  
Very good level, though way too much ammo to dispose of the baddies. The outside courtyard is easily the toughest fight of the wad, if you can pass that without dying, the rest isn't too bad. Health wasn't an issue for the most part, and with a great level design and good music to go along earns this 4 stars and a recommended play.

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Lightning Hunter

Unknown date

  
A massive, detailed map that unfortunately fails in the game play department. This map quite possibly has more ammo than an entire episode of Doom, and 90% of it is not needed. The plasma gun and rocket launcher can be used almost exclusively once they are obtained. Other problems include decorations that get in the way of battles, and tedious ducking and shooting through doors. There isn't much challenge, despite the 300+ monster count. Playtesting was desperately needed on this map...

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Guest

Unknown date

  
5/5 lolololololololololololololol

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Guest

Unknown date

  
This is a nice wad with a very classical feeling. It's the gothic style with rocks and hollows. The detailing is nice. Gameplay is challenging in places though never too hard, due to plenty of ammo and health. It's a Doom 1 wad and maybe it's because of this that I missed a bigger variety of monsters. But overall it's been quite entertaining. 4/5 -Milian

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Guest

Unknown date

  
Your map is boring. You should never think that your map is good just because it's big or detailed. Gameplay and flow are both poorly done. All the high hit point enemies are overused, RL is too hard to find, no engagement, no surprises, and nothing worthwile in this package. Don't tell me this map has good flow because it simply does not. If you disagree, then you really don't know the first thing about mapping. 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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