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Mansion Of Time

   (18 reviews)
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2 Screenshots

About This File

This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ago! (It took a long time, but I finally finished it and was pleased with it).

I've replayed the level today and I thought it would be a good idea to release it as I spent a lot of time on this and the 9th Gate is taking far too long to finish.

Here is one of my best levels... probably :D. I made this 3 years ago (after ROTGS... I think... not sure...). This is Also another of my rare Vanilla levels (has no special effects, relies on good gameplay to make the level good... Curunir should be pleased ;) ).


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Endless

  

Amazing job, really, one of the coolest looking wads I had ever play! Theres so much passion in it, it just feels fantastic! The combat is constante with a lot of sweet visuals, I really love this Mansion.

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doomedwarrior1981

  
Fun excellently designed level

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Guest

Unknown date

  
A top level. Agree that there's perhaps a little too much health but makes a change from ridiculously ball-breaking exercises. Gameplay is very good, and it looks wonderful, especially from the courtyard area. - pritch

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Guest

Unknown date

  
Amazing how you can actually make smashing good maps when you quit the strangeness/detail wankery ;) - Curunir 5/5

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Guest

Unknown date

  
One of the best Doom I levels ever made. A great atmosphere, inspired architecture and an impressive layout combine to make a near perfect level. If you are after a tough level than you may want to skip this one: there is to much ammo and health. Despite this, the level is far from boring with many great fights. Overall this gets a 5/5 - Phil

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Guest

Unknown date

  
I want this guy mapping for R-One ^_^ -You know who

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Guest

Unknown date

  
Pretty nice architecture in some places, dude. I especially liked the exit room & the blue key hallway. I give this 3/5 since it was pretty much a walkthrough for me on UV. Way too much ammo around when compared to the amount of enemies. You could've slaughtered a LOT more enemies with that much ammo around. -Kristian Aro aka Nebula

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Guest

Unknown date

  
Nice map and a fun play, though I never found myself at want for ammo or health.

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Guest

Unknown date

  
Big and good gameplay and detail. 4/5 - Optimus

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Guest

Unknown date

  
Too much ammo, mediocre design and boring gameplay. Nice texture usage and a good music track though. 3/5

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Guest

Unknown date

  
Superb map in original E4 style.

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Guest

Unknown date

  
Very good level, though way too much ammo to dispose of the baddies. The outside courtyard is easily the toughest fight of the wad, if you can pass that without dying, the rest isn't too bad. Health wasn't an issue for the most part, and with a great level design and good music to go along earns this 4 stars and a recommended play.

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Lightning Hunter

Unknown date

  
A massive, detailed map that unfortunately fails in the game play department. This map quite possibly has more ammo than an entire episode of Doom, and 90% of it is not needed. The plasma gun and rocket launcher can be used almost exclusively once they are obtained. Other problems include decorations that get in the way of battles, and tedious ducking and shooting through doors. There isn't much challenge, despite the 300+ monster count. Playtesting was desperately needed on this map...

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Guest

Unknown date

  
5/5 lolololololololololololololol

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Guest

Unknown date

  
This is a nice wad with a very classical feeling. It's the gothic style with rocks and hollows. The detailing is nice. Gameplay is challenging in places though never too hard, due to plenty of ammo and health. It's a Doom 1 wad and maybe it's because of this that I missed a bigger variety of monsters. But overall it's been quite entertaining. 4/5 -Milian

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Guest

Unknown date

  
Your map is boring. You should never think that your map is good just because it's big or detailed. Gameplay and flow are both poorly done. All the high hit point enemies are overused, RL is too hard to find, no engagement, no surprises, and nothing worthwile in this package. Don't tell me this map has good flow because it simply does not. If you disagree, then you really don't know the first thing about mapping. 3/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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