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Barista

   (36 reviews)
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About This File

Tei Tenga is not responding. Barista: a ZDoom map inspired by the Doom Bible and Bungie's Marathon series.


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Unknown date

  
Legendary... 6/5-NMN

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Guest

Unknown date

  
If Dr. Seuss created Chex Quest, it would look like this lol. 5/5

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Guest

Unknown date

  
Aaaaahhh!!! I'm being attacked by a cartoon! Help!!!

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Guest

Unknown date

  
It is very original, but the architecture is rather poor for a Zdoom map and I saw a HOM in the level! Still I enjoyed this map quite a bit! **** -cyber-menace

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Unknown date

  
Very creative use of Zdoom features. A bit short with just one medium sized level, and many of the MS Paint monsters just seem tacky. A valiant effort, I'd rate it a 3.5 because it's better than average, but a second or third level and a little better artwork could make this a strong 4 or higher. -Scuba Steve

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Unknown date

  
Like a lot of these ambitious levels it's basically System Shock Doom with Half Life sounds; you are directed by prompts from a mysterious narrator and you have to fiddle with circuit breakers etc. The environment is attractive, but as the other reviewers have stated the monsters look like something from Monty Python (particularly the Cacodemon, which is the monster from the cave in "Holy Grail"). It has the chairs from one of the Doom Alphas, a nice touch.

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Guest

Unknown date

  
One of the best.

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Guest

Unknown date

  
That was doom that was more like something else but it was good but it reminded me nothing of doom when i played it it seemed like ummmmmmm i don't know but make a sequel please.

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Unknown date

  
i hope this was a demo, one level, a LOT of sprite errors, and some weapons where missing, THERE IS NO BACK ON THE MARINE! ITS JUST , INVISIBLE!

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Unknown date

  
The mosnter sprites were nice :) Good story and execution.

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Unknown date

  
Im sure it took lots of time to build this map but sorry, it almost seems like a joke wad. 3/5/07

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Unknown date

  
Outstanding atmosphere with the creepy music and such. But the monsters just hurt the overall feel to it. They belong in a cartoon port of doom, not a dank and dark spaceport. Except for the monsters this is a great start to a legendary conversion. 4 stars.

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Unknown date

  
This mod has new textures, new weapons, new sounds and new monsters and it's all done quite skillfully. Very cute. But I had two problems with this map: the first is just a regret that the map is quite short. The second problem is with the monsters, because they're very cartoonish and don't fit quite well into the wad. But of course, new monsters (with new sprites) is one of the hardest things to do. Good work overall. 3.5/5 -Milian

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Unknown date

  
Like it ;-)

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Unknown date

  
Yea, loved this AND Barista 2

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Unknown date

  
The best zdoom wad of the year.

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Unknown date

  
A great mood, wonderful music and graphics(except the monsters :-)) and good use of Zdoom. Level design is'nt that great, but good enough. A worthy level. 4/5 stars.

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Unknown date

  
Ok, bit slow paced and the monster sprites shouldn't been used. Good zdoom effects.

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Unknown date

  
I really like Marthon!'s log (w/ pnup/pndn). It is just one map for that is a star notch down. Music could help with the atmosphere. Player class does not allow safe wad combination. It could have been better to match up to marathon1; the only perception I get is to escape from the infested labs, which I should have been dead sitting on the chair (try crypto freeze, insertion something like that). ~1/5

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Unknown date

  
This level is definitely capable of earning 5 stars, but it is too short. 4 stars.

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Unknown date

  
10/10

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Unknown date

  
Epic wad. 5/5

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Unknown date

  
great this level remerbered half-life 5/5

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Unknown date

  
5 stars. Even the goofy looking monsters were a neat sort of addition.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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