Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Barista

   (36 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Tei Tenga is not responding. Barista: a ZDoom map inspired by the Doom Bible and Bungie's Marathon series.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Legendary... 6/5-NMN

Share this review


Link to review
Guest

Unknown date

  
If Dr. Seuss created Chex Quest, it would look like this lol. 5/5

Share this review


Link to review
Guest

Unknown date

  
Aaaaahhh!!! I'm being attacked by a cartoon! Help!!!

Share this review


Link to review
Guest

Unknown date

  
It is very original, but the architecture is rather poor for a Zdoom map and I saw a HOM in the level! Still I enjoyed this map quite a bit! **** -cyber-menace

Share this review


Link to review
Guest

Unknown date

  
Very creative use of Zdoom features. A bit short with just one medium sized level, and many of the MS Paint monsters just seem tacky. A valiant effort, I'd rate it a 3.5 because it's better than average, but a second or third level and a little better artwork could make this a strong 4 or higher. -Scuba Steve

Share this review


Link to review
Guest

Unknown date

  
Like a lot of these ambitious levels it's basically System Shock Doom with Half Life sounds; you are directed by prompts from a mysterious narrator and you have to fiddle with circuit breakers etc. The environment is attractive, but as the other reviewers have stated the monsters look like something from Monty Python (particularly the Cacodemon, which is the monster from the cave in "Holy Grail"). It has the chairs from one of the Doom Alphas, a nice touch.

Share this review


Link to review
Guest

Unknown date

  
One of the best.

Share this review


Link to review
Guest

Unknown date

  
That was doom that was more like something else but it was good but it reminded me nothing of doom when i played it it seemed like ummmmmmm i don't know but make a sequel please.

Share this review


Link to review
Guest

Unknown date

  
i hope this was a demo, one level, a LOT of sprite errors, and some weapons where missing, THERE IS NO BACK ON THE MARINE! ITS JUST , INVISIBLE!

Share this review


Link to review
Guest

Unknown date

  
The mosnter sprites were nice :) Good story and execution.

Share this review


Link to review
Guest

Unknown date

  
Im sure it took lots of time to build this map but sorry, it almost seems like a joke wad. 3/5/07

Share this review


Link to review
Guest

Unknown date

  
Outstanding atmosphere with the creepy music and such. But the monsters just hurt the overall feel to it. They belong in a cartoon port of doom, not a dank and dark spaceport. Except for the monsters this is a great start to a legendary conversion. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
This mod has new textures, new weapons, new sounds and new monsters and it's all done quite skillfully. Very cute. But I had two problems with this map: the first is just a regret that the map is quite short. The second problem is with the monsters, because they're very cartoonish and don't fit quite well into the wad. But of course, new monsters (with new sprites) is one of the hardest things to do. Good work overall. 3.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Like it ;-)

Share this review


Link to review
Guest

Unknown date

  
Yea, loved this AND Barista 2

Share this review


Link to review
Guest

Unknown date

  
The best zdoom wad of the year.

Share this review


Link to review
Guest

Unknown date

  
A great mood, wonderful music and graphics(except the monsters :-)) and good use of Zdoom. Level design is'nt that great, but good enough. A worthy level. 4/5 stars.

Share this review


Link to review
Guest

Unknown date

  
Ok, bit slow paced and the monster sprites shouldn't been used. Good zdoom effects.

Share this review


Link to review
Guest

Unknown date

  
I really like Marthon!'s log (w/ pnup/pndn). It is just one map for that is a star notch down. Music could help with the atmosphere. Player class does not allow safe wad combination. It could have been better to match up to marathon1; the only perception I get is to escape from the infested labs, which I should have been dead sitting on the chair (try crypto freeze, insertion something like that). ~1/5

Share this review


Link to review
Guest

Unknown date

  
This level is definitely capable of earning 5 stars, but it is too short. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
10/10

Share this review


Link to review
Guest

Unknown date

  
Epic wad. 5/5

Share this review


Link to review
Guest

Unknown date

  
great this level remerbered half-life 5/5

Share this review


Link to review
Guest

Unknown date

  
5 stars. Even the goofy looking monsters were a neat sort of addition.

Share this review


Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
×