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New Nightmare

   (12 reviews)
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2 Screenshots

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A dark level (surprise) set in an undisclosed location.


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Guest

Unknown date

  
Better level design than Next Nightmare 4/5

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Unknown date

  
Very nice design, but after I found the sphere (early on) my health never went under 170 lol.

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Unknown date

  
Sweet.

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Unknown date

  
Great level. I got through it on the 1st try on skill 3, which means I think the monster placement is good. I really like the 'brain' coming out of the floor and ceiling. I reminds me of how the hive looks in Aliens. 4 stars.

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Unknown date

  
we need more stuff like this! great use of lighting.~Csonicgo

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Unknown date

  
This is a nice wad. It's looking good with enough details and interesting rooms. It's the common gothic-/ brick & blood-style. Gameplay is perfect too, not too hard and not too easy. 4/5 -Milian

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Unknown date

  
This is dated October 2004. It's a techbase / mine level in the modern style, with some nice details. 116 mostly weak monsters, and the gameplay is easy, with lots of ammo and health. You get the chainsaw early on, and it's fun to try it chainsaw-massacre style. It feels like a good Map01 of a megawad. Some quirks; obvious missing textures, the final baron is too tall for his lair, and it's odd to have a secret rocket launcher just before a non-secret rocket launcher.

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Unknown date

  
Sorry but I don't see anything special about this map. 5/28/07

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Unknown date

  
very kool.i like it very much.5/5

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Unknown date

  
the musick to lv30 seems to work good with this 5/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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