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The Boss Monster Resource Wad

   (185 reviews)
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About This File

Inspired the The Monster Resource WAD, this is a WAD that is full of Boses and Mini-bosses which are designed to be used freely.


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Guest

  
its awesome fuck yeah

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Guest

  
e donde mierda esta el boton para descargar los putos jefes?

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Guest

Unknown date

  
This WAD is a jar. A jar of mixed nuts. Some of the bosses are good, but some are crap. They're all by different developers, So giving this a rating is hard.

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Unknown date

  
4 STAR FOR HAMMERHOUND AND HELL BATTERY. I LIKE ALSO THE BLACK KNIGHT

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I throught it was really good. Though improvements could be made on the part of the skins of the Super Cyberdemon and the Erkki Boss. My favorite bosses were the Hammer Hound and Hell's Battery, because they were original. I would LOVE to see more! 5/5

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Unknown date

  
I liked the hammerhound, the Scorpion Mastermind, and the CyberMastermind (even though I think it looks lame). The afrit should be stronger, it looks like an evil god. The Insane Arachnophyte is my least favorite, it looks lame. Use the normal Spider Mastermind instead. Xaser's Insanity Spider has a decent name , but it shoots plasma everywhere.

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Unknown date

  
It's a nice mod,really. But i think you could work on the dark knight,it's kinda lame.It was like an arachnotron. Oh and,I admit,the HammerHound and Hell's Battery were cool,but I'm not gonna rate this 4 JUST because of them,i liked the other bosses,too. Creators of the bosses,keep up the good work!

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Unknown date

  
Hell's Battery get's 5 alone, the Hammer Hound too..

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Unknown date

  
The hellhound was by far the best boss, although the evil doom guy could be a clever addition to a co-op map.

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Unknown date

  
hammerhound OWNS ALL 5/5

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Unknown date

  
Cool bosses. I can see some of these (not all of them)being used some day.

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Unknown date

  
Most of them were positively lame. Monsters that exit the level upon killing them? Monsters with almost no new attacks that aren't edits OR recolors? Others that are just faster versions of previous monsters? A spider mastermind that can kill every enemy on screen in one shot? Lame. Hammer was cool though.

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Unknown date

  
The hammerhound is original and ok, but the others are so overpowered I can't see them ever being used

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Unknown date

  
Freaken great

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All of the enemies, even the Hell's Battery were pure awesome-ness. I don't agree much with the HoundHammer thing (reminds me of McHammer). But either way, it's still cool. 5 total points.

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Unknown date

  
overpowered as FUCK bosses! 0*

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Unknown date

  
give bouncy some credit for his uber-zombie I liked it somewhat. and I thought the hammmer hound and hell's battery were cool.

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Unknown date

  
interresing boss sets - Daimon

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Unknown date

  
Very nice! But the skins for the super cyberdemon and the Erkki Boss might need to be worked on, because they look indistinguishible to the original cyberdemon and hell knight/baron of hell. The hectebus was pretty cool, but may need to be toughened up (unless its intended to be a low level boss, much like the Dark Knight). Besides that, I thought these monsters were excellent and quite challenging. My most favorite one was the Hammer hound, because it was so original.

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Didn't quite like it. Some of those bosses were just meh, like that blue zombie dude that shoots undodgable homing rockets. Hammerhound and hell's battery were cool, though.

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HOLY F@$%, THIS IS AWESOME!!!

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this wad is phat! spawn a friendly evil doomguy and you've got a better partner for coop than any of the bots!

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Unknown date

  
This WAD is boss.

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Hell's Battery, The Hammer Hound, The Dark Knight, and the Evil Doomguy are my favorites, some of the others are lame, though. 4/5

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Unknown date

  
Wow et rewow. Super même j'ai hate de voir les tableau qui vont utillisé ces créature - Eye's - 5/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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