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The Boss Monster Resource Wad

   (185 reviews)
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About This File

Inspired the The Monster Resource WAD, this is a WAD that is full of Boses and Mini-bosses which are designed to be used freely.


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Guest

  
its awesome fuck yeah

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Guest

  
e donde mierda esta el boton para descargar los putos jefes?

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Guest

Unknown date

  
This WAD is a jar. A jar of mixed nuts. Some of the bosses are good, but some are crap. They're all by different developers, So giving this a rating is hard.

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Unknown date

  
4 STAR FOR HAMMERHOUND AND HELL BATTERY. I LIKE ALSO THE BLACK KNIGHT

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Unknown date

  
I throught it was really good. Though improvements could be made on the part of the skins of the Super Cyberdemon and the Erkki Boss. My favorite bosses were the Hammer Hound and Hell's Battery, because they were original. I would LOVE to see more! 5/5

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Unknown date

  
I liked the hammerhound, the Scorpion Mastermind, and the CyberMastermind (even though I think it looks lame). The afrit should be stronger, it looks like an evil god. The Insane Arachnophyte is my least favorite, it looks lame. Use the normal Spider Mastermind instead. Xaser's Insanity Spider has a decent name , but it shoots plasma everywhere.

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Unknown date

  
It's a nice mod,really. But i think you could work on the dark knight,it's kinda lame.It was like an arachnotron. Oh and,I admit,the HammerHound and Hell's Battery were cool,but I'm not gonna rate this 4 JUST because of them,i liked the other bosses,too. Creators of the bosses,keep up the good work!

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Unknown date

  
Hell's Battery get's 5 alone, the Hammer Hound too..

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Unknown date

  
The hellhound was by far the best boss, although the evil doom guy could be a clever addition to a co-op map.

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Unknown date

  
hammerhound OWNS ALL 5/5

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Unknown date

  
Cool bosses. I can see some of these (not all of them)being used some day.

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Unknown date

  
Most of them were positively lame. Monsters that exit the level upon killing them? Monsters with almost no new attacks that aren't edits OR recolors? Others that are just faster versions of previous monsters? A spider mastermind that can kill every enemy on screen in one shot? Lame. Hammer was cool though.

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Unknown date

  
The hammerhound is original and ok, but the others are so overpowered I can't see them ever being used

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Unknown date

  
Freaken great

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Unknown date

  
All of the enemies, even the Hell's Battery were pure awesome-ness. I don't agree much with the HoundHammer thing (reminds me of McHammer). But either way, it's still cool. 5 total points.

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Unknown date

  
overpowered as FUCK bosses! 0*

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Unknown date

  
give bouncy some credit for his uber-zombie I liked it somewhat. and I thought the hammmer hound and hell's battery were cool.

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Unknown date

  
interresing boss sets - Daimon

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Unknown date

  
Very nice! But the skins for the super cyberdemon and the Erkki Boss might need to be worked on, because they look indistinguishible to the original cyberdemon and hell knight/baron of hell. The hectebus was pretty cool, but may need to be toughened up (unless its intended to be a low level boss, much like the Dark Knight). Besides that, I thought these monsters were excellent and quite challenging. My most favorite one was the Hammer hound, because it was so original.

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Didn't quite like it. Some of those bosses were just meh, like that blue zombie dude that shoots undodgable homing rockets. Hammerhound and hell's battery were cool, though.

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Unknown date

  
HOLY F@$%, THIS IS AWESOME!!!

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Unknown date

  
this wad is phat! spawn a friendly evil doomguy and you've got a better partner for coop than any of the bots!

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Unknown date

  
This WAD is boss.

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Unknown date

  
Hell's Battery, The Hammer Hound, The Dark Knight, and the Evil Doomguy are my favorites, some of the others are lame, though. 4/5

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Unknown date

  
Wow et rewow. Super même j'ai hate de voir les tableau qui vont utillisé ces créature - Eye's - 5/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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