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Gamma Labs

   (28 reviews)
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About This File

This map was supposed to have been a part of Doom Enigma.

An action packed episode 1 style map from the creator of CH Retro Episode.

Note that it is for Doom II, not Ult. Doom!

Tested with zDoom and Skulltag with no problems. I am unsure whether a port is required or not...


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NuMetalManiak

  
a bit too trappish for my taste.

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Ajora

  
I highly enjoyed playing through this map.

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Guest

Unknown date

  
I love your maps Chris!, Paul Corfiatis.

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Guest

Unknown date

  
One of the best Doom2 maps I've played, and the weird thing is it feels like something out of Ultimate Doom, even with the Chaingunners and such in there :D Awesome map, no doubt about it

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Guest

Unknown date

  
Nice map generally. But I think there's far too many traps and far too little health, especially considering this was meant to be a 'classic' E1-styled map. 4/5

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Guest

Unknown date

  
Great

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Guest

Unknown date

  
Pure quality, nothing unusual for Mr. Hansen. Nice Job -Fusion

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Unknown date

  
Awesome E-1 style level, very good archetecture that maintains the E1 feel throughout the level. 4 stars.

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Guest

Unknown date

  
Very nice map and fun too. Ummm, I didn't like the switch next to the blue key. Maybe it should keep the door open next time so that the next player dosen't spend 10 minutes walking round in circles. This is too easy on uv. My health never dropped below 75%. Other than that I think flow could have been better but it's very nice nontheless. 4 stars --- Starburst.

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Guest

Unknown date

  
prity good kinda reminds me of doom 1 4/5

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Unknown date

  
Pretty neat stuff there, m8! -Kristian

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Guest

Unknown date

  
fun!

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Guest

Unknown date

  
Was a fun to play through.

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Guest

Unknown date

  
beautiful

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Guest

Unknown date

  
Very good action. But it is not original. 4/5

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Unknown date

  
Was gonna say this was a just a nice little standard Doom map, but I see that it was meant for Enigma so that explains why gameplay is so classic-styled. 4/5

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Unknown date

  
very good, 4/5

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Unknown date

  
AMAZING so much detail.

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Unknown date

  
Awesome as always mate! :D -NMN

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Unknown date

  
This is an action-packed retro Classic Doom level, with a clever and intricate design that leads you onwards logically whilst also being non-linear. It resembles E1M3 a bit, although the presence of chaingunners breaks the retro spell slightly. The blue key section seems oddly pedantic, and one of the secrets is either impossible or overly difficult because of a too-low ceiling that slows you down. Apart from that it's great fun.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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