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Foghorn

   (21 reviews)
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About This File

Hey Foghorn, the mission is simple. Get the hell out of this awful looking place. Or you'll be blown to a million Feathers. So anyway!, just go out and play this damn thing. Carefully pay attention to all the sounds, music, level design, it will certinally put an upside down smile on your face.


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What teh fux!? What were you smoking when you made this!? Whatever it is, KEEP SMOKING IT DAMMIT!

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Why does Paul waste his time making wads like this?

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Best jokewad ever. 5/5-Moti

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I saw this a soon as it uploaded... and my rating doesn't change.... :hurls: ~csonicgo

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amazing and fun at the beginning but boring after a while 3/5

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Awesome! 5/5 -jb

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Wacky, wacky, weird, weird shit! Funny sounds, messages and newbie graphics! It's strange as hell! Thumbs up, Paul! -Chris

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This was definitely much fun!!! :D :D -Kristian

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i wasted 40 minutes of my life with this shit. I hate you Foghorn.

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You disappointed me Paul Corfiatis. This was not a funny wad. This was no fun to play. :(

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Yeah, reminds me of hell. 5/5 -Dqey

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At first this seemed quite good, but it wears off quickly. It's basically a large level with a few joke elements; there are some comedy sound effects, some MSPaint wall textures, but mostly lots of twisty-turny passages. This is the dominant design idea. Just like every other joke level ever, this level has oodles of spiral/switchback passages. I couldn't find the red key, couldn't be bothered to look. I resent the assumption that Americans are the only English-speaking people who can afford PCs.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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